(09-28-2020, 02:53 AM)Jiggly_333 Wrote: In a traditional story or plot, you have an actual story structure. The classic Story Circle of "You, Need, Go, Search, Find, Take, Return, Change" works really well and is really helpful. The problem is that the sim doesn't really allow for a clean Story Circle experience. While you can affect how good a player is somewhat by earning TPE and all that, it's just a weighted random number generator. So you need to be able to think on your feet. Your player had a bad start despite it narratively making more sense for this to be their year. Use that confusion, find something that's in their way. When it looks like there's an obstacle for your player, create one. An example I have of that is when my wide receiver, Tegan Atwell, was set to finally get some massive targets, but instead she was literally missing from the stat sheet. So, I wrote about how she felt sick the entire game and spent most of it throwing up on the sideline. Use the sim to your advantage.I really like this point, and I have seen others use it in similar ways that I appreciate. As you said, randomly not appearing in the box score can be a good story beat--the player was sick, or the player was benched for some reason. I don't have time to write a lot of media about my player, but I would probably approach it in a similar story-based fashion if I did. I was one of the users lured into the community by the 'it's D&D, but football' line, after all.
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