(10-07-2020, 05:44 PM)Punter715 Wrote:Option 1: Let a player sign for less money, but cap their TPE.
Let's say you're Mr. Moneybags Infinite, and money is literally just a concept to you. You can go and buy Dotts subscriptions for half the league and not bat an eye. So, when it comes time to sign a new extension, you really don't have to care because you know you want to stay where you are and you know contract money means nothing to you. For this discussion, let's pretend that he's signing a new deal while his player was at his peak, not just a walking corpse that the Yeti are just reenacting Weekend at Bernie's with.
At his peak, Wolfie McDummy had 1,400 TPE. That is the fourth-highest amount of any player on the TPE tracker. So he wants to come back to Colorado, and signs his league minimum of $5,000,000/year. He's happy because he stays where he wants. Colorado is happy because they're getting a completely decked-out player and still have $80,000,000 to spend on filling their roster. Win/win. Well, what if we made it so that if you sign the minimum, your player is capped at a specific amount of TPE. There would have to be some scaling involved, but we could come up with a, "projected value" or, "expected value" of the contract, and use that to determine the TPE cap. So, in the example I'm using, let's say McDummy signs for $5mil, and his expected value is actually $7mil. We would put some scale out there saying that every X amount of dollars means you lose that much FROM the minimum TPE number on the signing sheet. So maybe Colorado can sign Wolfie to $5mil/year, but his build is capped at 900 TPE for the length of the deal.
What if we just make the min for 1200 TPE 6M, 1400 7M, and limit how long you can sign above 800 TPE. Normally you can sign an unlimited length contract and have a maxed player at 4M if you time it right. Remove that loophole and maybe even limit how long you can sign to 2 years or something. IDK, just spitballing
![[Image: 55457_s.gif]](https://signavatar.com/55457_s.gif)