This is a topic that has been on my mind since I first joined, I've repeatedly talked about it myself in my own space and occasionally looked for others who have the same itch to tweak.
Like TC noted, the biggest issue is redundancy and not fully understanding the full scope of how the sim prioritizes attributes pending the position selected. My theory, at least for a soft reset, is to create a clear strength and clear weakness for certain attributes to "balance" the archetype. But for others where the gaps are already close enough, perhaps changing the physical restrictions would help.
For QB, I felt that Gunslinger could be tweaked. My theory is that a true gunslinger has the strongest arm but lacks composure and decision-making. Ergo, a gunslinger would have a near maxed arm(100 THR, 95 ACC) which is going to make them OP in the sim. To balance that out, Gunslinger should not have an INT rating over 85 and for sake of the sim, their endurance should be lowered to further increase the inconsistency and lead to the trademark high int counts Gunslingers are known for.
Speaking of inconsistency, I think Game Mangers need that defining trademark. Capping the current high mark attributes at 90 would, should, in my hypothesis, further increase inconsistency for our 79 speed burners
For Running backs and Wide Receivers, we need a mix of "dumb jock" and "lightweight speed demons" stereotypes tossed in. There's nothing wrong with speed WR and RB being 100 speed. They need to suffer in other areas such as intelligence, strength, and their physical weight. Whereas the other RB archetypes could use boosts to strength and weight. Receiving Backs should be just as fast and have near max hands, but they should be generally shorter. Speed WR's should be real light and have lower hands ratings whereas the other receivers should be built bigger with higher hands or higher intelligence or higher agility depending on the archetype
Tight Ends need to be more physical. More agility, more height, more hands, more strength. They should have lower endurance and speed on average across the board. Yes, some tight ends dont block, but those tight ends usually have the same athletic features as a WR(Shannon Sharpe, Jimmy Graham)
I think something overlooked about o-linemen is that they generally are the smartest position group in the NFL. O-Line should have the highest intelligence caps across the board. I think if we buffed the weight on guards, there wouldnt be this current trend where low-average TPE human guards perform worse than bot guards. Tackles should have the highest height cap, since most elite OT's stand between 6'6-6'8 these days. But as discussed before, o-line isnt sexy and the best way to incentivize people to use them is by raising their attribute floor and lowering the costs of their TPE builds
D-line is simple to me: either be tall and fat, fat and strong, tall skinny and fast, short skinny and agile. Weight and height buffs for the big boys in the trenches
For LB's, If speed is 100, there needs to be lower cap on other impactful attributes. For archetypes not trademarked by speed, raise strength, tackling, agility for the physical players and hands, intelligence, tackling for the smart players ---- this rule can also be applied to safeties, you'd just have to lower speed caps to prevent another OP archetype.
For Safeties and Corners - I think we could do away with the all-around archetype(ironic since that's mine) and add a physical presser and ball hawk archetype
Physical Presser would have advantages in weight, strength, agility, tackling and be weaker in hands
Ball Hawk would have advantages in hands, agility and weak in weight, tackling, strength(intelligence would have to be lowered some as well to create a boom-or-bust playstyle)
I'm sure this has been discussed before, tried before, and whatnot....but I just love to spitball on this topic and see what has been thought of to bring more even distribution to the other archetypes
TL;DR --- 100 speed players should predominantly be the lightest players, the weakest players, and have the lowest intelligence to nerf sim dominance and allow other archetypes a chance to play a role in the league
Like TC noted, the biggest issue is redundancy and not fully understanding the full scope of how the sim prioritizes attributes pending the position selected. My theory, at least for a soft reset, is to create a clear strength and clear weakness for certain attributes to "balance" the archetype. But for others where the gaps are already close enough, perhaps changing the physical restrictions would help.
For QB, I felt that Gunslinger could be tweaked. My theory is that a true gunslinger has the strongest arm but lacks composure and decision-making. Ergo, a gunslinger would have a near maxed arm(100 THR, 95 ACC) which is going to make them OP in the sim. To balance that out, Gunslinger should not have an INT rating over 85 and for sake of the sim, their endurance should be lowered to further increase the inconsistency and lead to the trademark high int counts Gunslingers are known for.
Speaking of inconsistency, I think Game Mangers need that defining trademark. Capping the current high mark attributes at 90 would, should, in my hypothesis, further increase inconsistency for our 79 speed burners
For Running backs and Wide Receivers, we need a mix of "dumb jock" and "lightweight speed demons" stereotypes tossed in. There's nothing wrong with speed WR and RB being 100 speed. They need to suffer in other areas such as intelligence, strength, and their physical weight. Whereas the other RB archetypes could use boosts to strength and weight. Receiving Backs should be just as fast and have near max hands, but they should be generally shorter. Speed WR's should be real light and have lower hands ratings whereas the other receivers should be built bigger with higher hands or higher intelligence or higher agility depending on the archetype
Tight Ends need to be more physical. More agility, more height, more hands, more strength. They should have lower endurance and speed on average across the board. Yes, some tight ends dont block, but those tight ends usually have the same athletic features as a WR(Shannon Sharpe, Jimmy Graham)
I think something overlooked about o-linemen is that they generally are the smartest position group in the NFL. O-Line should have the highest intelligence caps across the board. I think if we buffed the weight on guards, there wouldnt be this current trend where low-average TPE human guards perform worse than bot guards. Tackles should have the highest height cap, since most elite OT's stand between 6'6-6'8 these days. But as discussed before, o-line isnt sexy and the best way to incentivize people to use them is by raising their attribute floor and lowering the costs of their TPE builds
D-line is simple to me: either be tall and fat, fat and strong, tall skinny and fast, short skinny and agile. Weight and height buffs for the big boys in the trenches
For LB's, If speed is 100, there needs to be lower cap on other impactful attributes. For archetypes not trademarked by speed, raise strength, tackling, agility for the physical players and hands, intelligence, tackling for the smart players ---- this rule can also be applied to safeties, you'd just have to lower speed caps to prevent another OP archetype.
For Safeties and Corners - I think we could do away with the all-around archetype(ironic since that's mine) and add a physical presser and ball hawk archetype
Physical Presser would have advantages in weight, strength, agility, tackling and be weaker in hands
Ball Hawk would have advantages in hands, agility and weak in weight, tackling, strength(intelligence would have to be lowered some as well to create a boom-or-bust playstyle)
I'm sure this has been discussed before, tried before, and whatnot....but I just love to spitball on this topic and see what has been thought of to bring more even distribution to the other archetypes
TL;DR --- 100 speed players should predominantly be the lightest players, the weakest players, and have the lowest intelligence to nerf sim dominance and allow other archetypes a chance to play a role in the league