The concept of regression in the league needs to be given another look. Currently, the rulebook has regression listed on a percentage scale up to a player’s fifteenth season in the league. I haven’t personally done the math on this, but the math has been done before to find that actually making it to the your fifteenth season as a player is virtually impossible. Actually, according to this great breakdown by user BigKicks, even playing a fourteenth season is almost 100% unattainable for users https://forums.sim-football.com/showthre...?tid=21157. I think that regression could be reworked in one of two ways. The simpler way would be to just update the rulebook to remove references to a 14th and 15th season as a possibility to avoid confusing new users. The second and much more difficult way would be to rework the entire concept of regression. While I think that the second option would take a lot of league input and would definitely rustle some feathers, there could be some interesting changes as a result of reworking regression. One option would be to reconsider just how much TPE is regressed from players. Currently a max-earning player and a player around 700 TPE are both able to play a career for the same max length of time. This is fine, but the max-earning player seems to be punished more than the low-earning player given that they have much more TPE regressed from their player over their regression years. Maybe one possibility could be to lower the TPE lost from a player who has earned more, but still keep the career length cap? I’m sure I’m missing something here, but I think the league could come up with some other ideas around reworking regression..

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