I think the change in sim engines will provide an overall growth acorss the board for the league. The main crux is that no one will have any early advantages in sim engine manipulations, and even then, the sim test team has worked meticulously to ensure that no one specific build or roster construct will dominate for months on end. Therefore, you'll see several General Managers alleviated from having to have a tirelessly working war room searching for glitches and bugs. Likewise, you'll see that old guard start to step aside and actually enjoy the sim and league for the entertainment and not the manifested toxic competitiveness that has taken over. We've already seen some big figures step out of the foreground to allow fresher talent eagerly waiting to bid their time and pay their dues keeping the league on an upswing.
The eager to re-create has been rising as well since there should be no dominant build anymore. No more overreliance on Game Managers, Speed anything, or unbalanced Balanced builds should allow more creativity and freedom for users to build how they want to ad not how they have to. I for one cannot wait to see more diverse player builds and archetypes alike. Hopefully we see an uptick in offensive and defensive linemen who are just as important as everyone else. The change in archetypes and playbooks should also bring a true random aspect to the games as teams no longer will share a general trend of the same weaknesses and strengths and will not primarily run the same schemes on offense and defense(Spread 70, Power 30, Nickel 35).
Hopefully the new trend is that the most active or most human team wins more. As for the new archetypes and traits, this seems to favor relatively younger teams that are entering prime years. So teams loaded with S22-S24 players will be the first to show off how fully maxed players look. The younger cores like New York, Berlin, Yellowknife will be able to watch how teams like Austin, Arizona, Orange County, and Chicago utilize their max players before fine tuning their guys. The older cores like Colorado, New Orleans, Philly, Sarasota might have had any miracle runs cut short with so many key players either in regression or not built up enough to compete against igher earning players in the same draft class windows.
As a side effect, I hope more users decide to choose less popular positions and see their real value. Because if people shift away from offensive skill positions, it could allow for a DSFL expansion so more people actually stay down and focus on building their TPE, building their bank, and getting that equipment and those traits before coming into the even hotter ISFL rookie fire.
The eager to re-create has been rising as well since there should be no dominant build anymore. No more overreliance on Game Managers, Speed anything, or unbalanced Balanced builds should allow more creativity and freedom for users to build how they want to ad not how they have to. I for one cannot wait to see more diverse player builds and archetypes alike. Hopefully we see an uptick in offensive and defensive linemen who are just as important as everyone else. The change in archetypes and playbooks should also bring a true random aspect to the games as teams no longer will share a general trend of the same weaknesses and strengths and will not primarily run the same schemes on offense and defense(Spread 70, Power 30, Nickel 35).
Hopefully the new trend is that the most active or most human team wins more. As for the new archetypes and traits, this seems to favor relatively younger teams that are entering prime years. So teams loaded with S22-S24 players will be the first to show off how fully maxed players look. The younger cores like New York, Berlin, Yellowknife will be able to watch how teams like Austin, Arizona, Orange County, and Chicago utilize their max players before fine tuning their guys. The older cores like Colorado, New Orleans, Philly, Sarasota might have had any miracle runs cut short with so many key players either in regression or not built up enough to compete against igher earning players in the same draft class windows.
As a side effect, I hope more users decide to choose less popular positions and see their real value. Because if people shift away from offensive skill positions, it could allow for a DSFL expansion so more people actually stay down and focus on building their TPE, building their bank, and getting that equipment and those traits before coming into the even hotter ISFL rookie fire.