01-09-2021, 03:32 AM
(This post was last modified: 01-14-2021, 08:47 PM by TheRealMazatt.)
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7) This task is exclusive to non-recreate rookies of the S26 class and later. In 400 words or more, how has your experience been in the league? Who have you met that has made your time here more fun, friendly, and exciting? Have you been satisfied with your player’s early start? What was it like being drafted for the first time? Do you have any comments or suggestions for the entire league that you think should be implemented?
My start to the league has been a very mixed bag thus far. The presentation of both games, and the draft is easy to get drawin into but it's one of those things that's tough to balance with another sim league. Coming into the ISFL I was clear to myself that I didn't want to get sucked into watching every game so if I found two sim leagues to be too much, there was separation between hear and the SHL for me to make a good decision. Turns out, watching the games is super important for me to be engaged with the league. In a roundabout way, I think the presentation of the games is going to get me hooked going forward as I set aside time to watch them. Especailly if I return to Norfolk next season as the fellas there are great even if I'm not around all the time. They keep it engaging and fun.
Apart of why I wanted to avoid getting hooked to the sims is because I understand 10% of what happens. It took me from the start of the season to today to know what a TFL is (I don't know for sure, but I think it's tackle for loss) so that's about where my knowledge begins and ends. That's why I have zero damn clue how my season has been. I got featured in the player of the game twice in DSFL highlights so I'm sure it's good, but in terms of awards I know fellow teammate Bean Beanman is a DRoY candidate for his TFL's, and general great defensive play in supporting Norfolk's top end defensive line.
As I touched upon earlier, the draft itself is a big boon for me. The presentation is very well put together and having actual GM's commentating feels great. Once again going to the SHL for reference, the draft there is (no malice intended here) is a little bit disorganized and there is sometimes a lack of insight on a player or prospect. By having the GM's on a call it cuts down on the times where there is someone the presenter doesn't know about the player/prospect. Makes it feel a lot more smooth. As someone who is looking, and hoping to be a semi-late pick it makes it easier to sit through a full draft since it runs smoothly and the graphics are hot.
Following that train of thought, I'm also a big bean supporter, as is the rest of Norfolk. The thing about beans is that they need to be spilt, and with the format of the draft it makes it hard as all hell to really go about getting beans to spill. Leaks are punished, which is fine and dandy but it leads to a weird position that you don't want to go out and look for the leaks cause them getting out is, for lack of a less repetitve term, punishable. I understand that with the draft being its own production the beans being spilt could ruin the whole intent of that production, but it's just weird to me. I'm a sucker for drama, and leaving it up to conjecture of draftees to figure out their positioning in the draft is a tough gig for a big bean lover like myself.
So to answer the final question, if I were to change anything, make it so that there are more leaks. Easy pease lemon squeezy
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18) Write about another sim league you are in and which parts of it you enjoy. If you are only in the ISFL, write about your ideas for a sim league with another sport.
First off, it's hockey. I'm Canadian, and I am married to hockey. It's nothing against football but I fucking love hockey so much, and as part of that I love lineup construction a lot. I'm the nerd who looks at the bottom 6 forwards of another team and I take genuine interest in it, so there being an entire sim league where I can look at the position of other players is just... oh my god!
I also fucking love trade trees. It's to an unhealthy degree. I did this article over there which I think shows how crazy I am for it, and I also did the similar mapping for the other 8 western teams in the SHL, but with university coming up the time sink to making the articles is just a bit too much for me to handle while trying to get on a sleep schedule where I wake up at 10:00 AM. The SHL having an expansive trade tracker is the biggest reason I was able to actually, you know, do a historical article in the first place. Scraping through a site to go through even 10 seasons of history is huge, so doing that here for 26+ seasons would be a big hurdle to jump over in bringing that passion to another sim league. I feel like that accurately covers just how insane I am for trade trees. I did them just for fun at one point, not doing articles with them, just mapping out a trade and enjoying the journey it took me on in learning about league history... I need to get a life.
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28) The league is moving on to a new sim. What do you think about it? Are you excited to leave the old one behind? Maybe not so excited about it? Which parts of it do you think will be great, or not so great?
I've noticed that TPE goes a far way in juniors. I have been able to hit cap for speed and will be 10 and 15 upgrades away from boosting up Strength and Tackling to max without even hitting the TPE cap. This is along with Endurance being at the 'soft cap' of 71 TPE. Those are the three/four stats of relevance for me as a defensive tackle. There's quite a bit of TPE to go until I hit those caps but those should be reasonably attainable doing PT's and Activity Checks. The existance of traits gives me something else to shoot for without feeling that I am going to be putting obsolete TPE into something like competitiveness. Makes me feel that there is more road to run down when it comes to earning TPE and having the TPE earned be relevant, and it's something I look forward to.
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