One of the things I really like in the International Simulation football league and the Developmental football league is how it uses everything it can about the sim. Its one thing to collate everything that the sim spits out into the some sort of table but the League does a great job at sorting out all of the data and archives it in a way thats acessable but also isn't bogged down by the rats nest of different analytics that you see in Real sports. The streams are on youtube and go off at 7 central standard time, every time and is labeled with a standard thats simple to understand. Finaly even through all the years its never taken much to find everything once you learn the system.
I like Ballbase and I think moneyball is a new interesting way to function in the modern world of sports. What I don't like about it is how it sometimes slips into madness with the amount of new numbers it tries to make to justify why a player is good or not from a wholely machine perspective. Wins above replacement, or WAR, is a fairly easy way to judge the measure of a player and how much they contribute to a teams success with their on field actions. What I don't like about it is how nebulous and diluted it is for the very real actions that players take both on the field and off the field. A very common refrain when it comes to awards time is that no one cares about tackles for Loss or TFL's. They care even less about regular tackles. But those for their faults are straight stats and would lean into a player with more tackles being more involved with what's going on the field. A very tech savy and internet-focused league would be tempted to churn all the collected data into a derivative stat to collate defensive value. The furthest I've seen the league go down this route was an attempt to nail down what real value a Tackle for loss vs a sack was (Tackles for loss being worth stopping the average running play while a sack being worth stopping the average passing play) which was abandoned in order to not get bogged down in further aspects of data such as incomplete or intercepted passes or how many yards were lost per Tackle for loss vs how many were lost per sack.
I remember the old days when the National Simulation Football League at the time was using Twitch for all of its streams and the season that it shifted over to using youtube for all its streaming and video hosting needs. The improvements in production quality in the 20's has been incredible but the biggest change out of all of that, even moving to the new sim, I think would have to be the switch to youtube. I still see how tom sofa was drafted in the S22 draft when I surf my youtubes Pro baseball experience still uses twitch and even with the efforts they've made I don't think its nearly as good as what the International football league has been doing with youtube these past seasons. Commentary for the stream was has proven to be either impractical or disastrous, in the great sweetwater scandel, but the impact that the teams were able to customize the art on their end zones and their logos has made up for a rather basic and ugly User Interface. From what I've seen from the new sim I'm hopeing that a few things can be shaken out as its used more, mostly the stats that people are able to watch side by side with the game, but I have every confidence that overtime it will exceed even what was being done at the end of the last sims use.
There are mountains of things that people use every week for the league and even more that they use every month. Its incredibly hard to even imagine how you're "suppose to" sort out where to put everything. The rookie tasks don't do nearly enough I think at helping people find things but I think if they really had to find the ISFL budget and draft spreadsheets on their own that it would scare away more people than it would help. But after a month you're carved out of wood at the game and can find almost everything with little effort. Whether its knowing that player purchases are found after clicking on the bank section or actually maximizing the screen and finding the links on the top right that they want to you find easily. Trying to navigate the various tabs and sub tabs is fairly daunting at first but most of the time if you just look directly at the screen and the things near the thing you're looking for you can find what you are really looking for pretty easily I don't think the forum migration changed the basic structure of the forums but that whole process was more than needed and has resulted in a better experience overall, at least the ones who don't use light mode.
I like Ballbase and I think moneyball is a new interesting way to function in the modern world of sports. What I don't like about it is how it sometimes slips into madness with the amount of new numbers it tries to make to justify why a player is good or not from a wholely machine perspective. Wins above replacement, or WAR, is a fairly easy way to judge the measure of a player and how much they contribute to a teams success with their on field actions. What I don't like about it is how nebulous and diluted it is for the very real actions that players take both on the field and off the field. A very common refrain when it comes to awards time is that no one cares about tackles for Loss or TFL's. They care even less about regular tackles. But those for their faults are straight stats and would lean into a player with more tackles being more involved with what's going on the field. A very tech savy and internet-focused league would be tempted to churn all the collected data into a derivative stat to collate defensive value. The furthest I've seen the league go down this route was an attempt to nail down what real value a Tackle for loss vs a sack was (Tackles for loss being worth stopping the average running play while a sack being worth stopping the average passing play) which was abandoned in order to not get bogged down in further aspects of data such as incomplete or intercepted passes or how many yards were lost per Tackle for loss vs how many were lost per sack.
I remember the old days when the National Simulation Football League at the time was using Twitch for all of its streams and the season that it shifted over to using youtube for all its streaming and video hosting needs. The improvements in production quality in the 20's has been incredible but the biggest change out of all of that, even moving to the new sim, I think would have to be the switch to youtube. I still see how tom sofa was drafted in the S22 draft when I surf my youtubes Pro baseball experience still uses twitch and even with the efforts they've made I don't think its nearly as good as what the International football league has been doing with youtube these past seasons. Commentary for the stream was has proven to be either impractical or disastrous, in the great sweetwater scandel, but the impact that the teams were able to customize the art on their end zones and their logos has made up for a rather basic and ugly User Interface. From what I've seen from the new sim I'm hopeing that a few things can be shaken out as its used more, mostly the stats that people are able to watch side by side with the game, but I have every confidence that overtime it will exceed even what was being done at the end of the last sims use.
There are mountains of things that people use every week for the league and even more that they use every month. Its incredibly hard to even imagine how you're "suppose to" sort out where to put everything. The rookie tasks don't do nearly enough I think at helping people find things but I think if they really had to find the ISFL budget and draft spreadsheets on their own that it would scare away more people than it would help. But after a month you're carved out of wood at the game and can find almost everything with little effort. Whether its knowing that player purchases are found after clicking on the bank section or actually maximizing the screen and finding the links on the top right that they want to you find easily. Trying to navigate the various tabs and sub tabs is fairly daunting at first but most of the time if you just look directly at the screen and the things near the thing you're looking for you can find what you are really looking for pretty easily I don't think the forum migration changed the basic structure of the forums but that whole process was more than needed and has resulted in a better experience overall, at least the ones who don't use light mode.
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