Some quick math...
315 players updated in the most recent update. That's enough people to support 15.75 teams of 20 players each or 19.69 players per team in a 16 team league.
- Keep in mind that everyone was HOUNDED to update last week so that their player shows up in the new sim, so this should be a good metric of how many players are currently active. We also have to assume there are a few less active people, because players got updated that aren't actually active; ISFL GMs had to post builds for their IAs.
In the last month, 348 players have updated. That's enough to support 17.4 teams of 20 players each or 21.75 players per team in a 16 team league.
- Some of these players may already be retired and the user double counted due to having recreated within the past month. We have to assume it's slightly less than these numbers.
My biggest concern?
I am counting both ISFL and DSFL players in the above counts.
We can't even fill a 16 team league using every single player that updated on January 16th, let alone fill a 16 team ISFL and an 8 team DSFL.
I don't know of any historical data for "most updates at once", but the only hard data I have is a comment I made back in June in the ISFL Discord server: https://discord.com/channels/31738865799...8001494137
307 people updated in the most recent update back then. In the most pushed for update ever we can only improve by 8 updates? I think we need to look at finding new sources of recruitment before we can even consider moving in this direction.
315 players updated in the most recent update. That's enough people to support 15.75 teams of 20 players each or 19.69 players per team in a 16 team league.
- Keep in mind that everyone was HOUNDED to update last week so that their player shows up in the new sim, so this should be a good metric of how many players are currently active. We also have to assume there are a few less active people, because players got updated that aren't actually active; ISFL GMs had to post builds for their IAs.
In the last month, 348 players have updated. That's enough to support 17.4 teams of 20 players each or 21.75 players per team in a 16 team league.
- Some of these players may already be retired and the user double counted due to having recreated within the past month. We have to assume it's slightly less than these numbers.
My biggest concern?
I am counting both ISFL and DSFL players in the above counts.
We can't even fill a 16 team league using every single player that updated on January 16th, let alone fill a 16 team ISFL and an 8 team DSFL.
I don't know of any historical data for "most updates at once", but the only hard data I have is a comment I made back in June in the ISFL Discord server: https://discord.com/channels/31738865799...8001494137
307 people updated in the most recent update back then. In the most pushed for update ever we can only improve by 8 updates? I think we need to look at finding new sources of recruitment before we can even consider moving in this direction.
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Thank you to @enigmatic, @Kyamprac, @mithrandir, @Mooty99, and @Number 82 for some of the sigs in this rotator.