(01-21-2021, 08:35 AM)Swanty Wrote:(01-21-2021, 06:10 AM)Raven Wrote: With the new sim coming out I wish we could get more indepth data available to us from the sim transfer team to get a bit of an understanding of how big of an impact attributes make now. (But it's all being kept very hush hush so team with transfer sim team members have the leg up when the new sim drops #conspiricy).
Not sure if that last point was sarcasm, but if not, it's pretty unfair. It would take a shitty kind of person to use undisclosed information that was gleaned from redesigning the game to give their team an advantage. I can say with confidence that Pat, slate and I do not fall into that category.
Much as it might pain my Berlin GMs or teammates (but it wouldn't anyway, because they are decent people), the desire to improve the game and make it more fun for everyone outweighs my desire to make my particular team win more. JPach asked us to essentially take an oath to this effect, and I take that seriously.
Regarding your first point, I get that we had a few years worth of testing studies that users like Mori and Steg had put together, analysing the best attributes for given positions. I hope we end up with some other publicly available studies like that, notwithstanding that testing to the same accuracy is virtually impossible now.
In the meantime, the stickied threads in the Sim Transfer Central subforum contain what I believe is an exhaustive list of every single in-game effect that an attribute has, along with an indication as to how important they are to that game function.
When you were a GM, you didn't know that Hands was one of the most important attributes for a pass blocking OL. Now you do. So I like to think that players have a clearer picture than ever which attributes to prioritise depending on which sorts of things they want their player to be good at.
I'm open to hearing suggestions as to what more could have been provided without dumping the line by line game code.
@j00, the feedback you've provided is super useful and I think the league needs to review what published information is now outdated as a result of the sim migration. Apologies if this is the first you're hearing about the info in the sim transfer subforum. I will try and push from my side to get the pertinent information published in the rookie section so that it's way more visible than it currently is.
(01-21-2021, 09:26 AM)Punter715 Wrote:(01-21-2021, 06:10 AM)Raven Wrote: With the new sim coming out I wish we could get more indepth data available to us from the sim transfer team to get a bit of an understanding of how big of an impact attributes make now. (But it's all being kept very hush hush so team with transfer sim team members have the leg up when the new sim drops #conspiricy).
Even if this is a joke (and I really hope it is), what are you doing even saying this kind of stuff in a new user's media? It's really nice of you to set up the Sim Transfer Team as some sort of unscrupulous group of people that would use their knowledge to simply better themselves. This is so shitty of you to suggest, even if you are joking.
Sorry, that wasn't a fair comment and joke to make and not the place to made em like you said. Never meant any shade towards the team or try to inply that they would really use their knowledge as an evil villian. The community studies were a great thing and made an impact on the league, especially on the side of the OL. Just with how indepth this sim was tested, I would have liked to see more results of attributes seen in testing in addiction to the description they got in the stickied post. Like I know we were talking about how much of an impact competitiveness was going to play in the sim to then hear that no matter the differnce in the number it wouldnt much of differnt. Again I never personally asked about the actual effectiveness of the stat, so I shouldnt joke that y'all are keeping the juicy stuff to yourselves.
Ive deleted the comment from my post, as it was not the right place or comment to even make. My apologize.