I personally have mixed feelings about the switch to this new sim engine. As a long time general manager with the old sim, learning this new sim feels like knowing how to ride a tricycle and learning how to ride a bicycle, and it took me a long time as a child to learn to ride a bicycle. That said, the war room in New York (looking at you, Steg) has proven capable enough to get us to a 3-0 record, so it is difficult to complain too much about not yet understanding all of the moving pieces. My biggest gripe, personally, is my inability to distinguish whether one linebacker position or another is better geared towards recording tackles; we drafted TC knowing full well what his goal was with this player, and every fiber of my being wants to get him there, but with the sim switch, I am struggling to identify how best to approach that. There is also obviously an interesting issue with the running back position, which I am convinced Brooks Piggott intentionally coded into the game; the boom or bust nature of the position has the potential to dampen interest in it long term, which I find extremely worrisome. I am of the opinion that we already have a problem with too many people wanting to play the superstar quarterback or wide receiver; if running back comes off the table as a viable option for most, that can only exacerbate the issue.

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