The new sim is... something. I expected hiccups for sure but being on a rebuilding team, coming into the season as a capped DSFL player, and being a player in a position that's had some balance tweaks has been less than fun for sure. I like that the sim allows for seeing incomplete passes now, but the visibility on that leaves me looking from gameplay to play by play a lot. The fields are cool, but the zoomed out view and new UI is a weird adjustment that I'm not sure how I feel about. Definitely more likely to watch in full screen to compensate.
Being a capped DSFL RB hasn't been great this season. In addition to the fluctuating success, creating a build at 250 TPE was rough, as I feel like Madison is worse than she was at the end of last season when I capped out. The new archetypes feel balanced, and I'm sure the rest of the positions felt similar pinches, but I found myself making a regression like decision on what to get worse at and that wasn't great. I'm not sure how much is the new AI and playcalling and how much is my player's build, but I feel like things are much more feast or famine now, and it's a lot more of the latter at the moment.
225 words
Being a capped DSFL RB hasn't been great this season. In addition to the fluctuating success, creating a build at 250 TPE was rough, as I feel like Madison is worse than she was at the end of last season when I capped out. The new archetypes feel balanced, and I'm sure the rest of the positions felt similar pinches, but I found myself making a regression like decision on what to get worse at and that wasn't great. I'm not sure how much is the new AI and playcalling and how much is my player's build, but I feel like things are much more feast or famine now, and it's a lot more of the latter at the moment.
225 words