Activity check +2 TPE
WEekly training +5 TPE
Week 5 predictions +2 TPE
Week 6 predictions +3 TPE
Week 7 predictions +2 TPE
PT 1 +3 TPE
new TPE: 17 TPE
total TPE: 766 TPE
banked TPE: 0 TPE
Strength +10 TPE (80 to 81)
Intelligence +4 TPE (50 to 52)
Tackling +5 TPE (79 to 80)
DE Speed rusher:
(MIN:55)(MAX:85) Strength: 81
(MIN:55)(MAX:95) Agility: 90
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 52
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 80
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 58
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
SpeedRusher (100 TPE)
Competitor (50 TPE)
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
WEekly training +5 TPE
Week 5 predictions +2 TPE
Week 6 predictions +3 TPE
Week 7 predictions +2 TPE
PT 1 +3 TPE
new TPE: 17 TPE
total TPE: 766 TPE
banked TPE: 0 TPE
Strength +10 TPE (80 to 81)
Intelligence +4 TPE (50 to 52)
Tackling +5 TPE (79 to 80)
DE Speed rusher:
(MIN:55)(MAX:85) Strength: 81
(MIN:55)(MAX:95) Agility: 90
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 52
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 80
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 58
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
SpeedRusher (100 TPE)
Competitor (50 TPE)
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
![[Image: card6.png]](https://cdn.discordapp.com/attachments/692421772183601193/1053345472418431016/card6.png)