03-01-2021, 08:17 PM
(This post was last modified: 03-15-2021, 05:33 PM by BRNXB0MBERS.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE in the Bank:
188
TPE Earned:
Activity Check 198 +2
Weekly Training +5
Week 14 Predictions +3
Week 15 Predictions +2
Week 16 Predictions +2
S27 Season Predictions +8
Activity Check 199 +2
Weekly Training +5
S27 ISFL FF +1
S27 Playoff Predictions +3
TPE Used to Adjust Attributes and Purchase Traits:
None
New Totals:
(MIN:55)(MAX:95) Strength: 95
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 95
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80
BullRusher
Competitor
Perceptive
RoleModel
SpeedRusher
TPE Remaining:
221
Regression:
1451 * 0.2 = 290
TPE Deficit:
69
TPE Earned:
Activity Check 200 +2
Weekly Training +5
S28 Tier 6 Equipment +30
S28 Training Camp +3
TPE Deficit:
29
TPE Removed:
Strength: 95 → 93 +30
New Totals:
(MIN:55)(MAX:95) Strength: 93
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 95
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80
BullRusher
Competitor
Perceptive
RoleModel
SpeedRusher
TPE Remaining:
1
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE in the Bank:
188
TPE Earned:
Activity Check 198 +2
Weekly Training +5
Week 14 Predictions +3
Week 15 Predictions +2
Week 16 Predictions +2
S27 Season Predictions +8
Activity Check 199 +2
Weekly Training +5
S27 ISFL FF +1
S27 Playoff Predictions +3
TPE Used to Adjust Attributes and Purchase Traits:
None
New Totals:
(MIN:55)(MAX:95) Strength: 95
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 95
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80
BullRusher
Competitor
Perceptive
RoleModel
SpeedRusher
TPE Remaining:
221
Regression:
1451 * 0.2 = 290
TPE Deficit:
69
TPE Earned:
Activity Check 200 +2
Weekly Training +5
S28 Tier 6 Equipment +30
S28 Training Camp +3
TPE Deficit:
29
TPE Removed:
Strength: 95 → 93 +30
New Totals:
(MIN:55)(MAX:95) Strength: 93
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 95
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80
BullRusher
Competitor
Perceptive
RoleModel
SpeedRusher
TPE Remaining:
1