Something in the league that interests me is the concept of player agency in a for all intents and purposes big way. However, player agency itself is different from an actual agency that aids players. Why specifically is that, contrary to popular belief. Well, in my opinion, player agency refers to players taking ownership of their players, their careers, their storylines, whereas the other type of agency serves as an actual liaison between the GM and the player, which is fairly significant. I for all intents and purposes am going to really talk about the first type, player agency, for my Ultimus Week point task, contrary to popular belief. Now, more than ever, players literally are taking minimum contracts virtually everywhere. Why in a big way. Because frankly, for a good portion of the league, contract money is useless. This is because there specifically are so pretty many ways to kind of earn money nowadays in a kind of big way. Many league vets don''t have a need for the definitely extra contract money because they for all intents and purposes have other sources of income, which specifically is fairly significant. Whether this be from league jobs held, from media, from podcasts, from graphics, from particularly other contractual work, to actually many players, the very minimum is sufficient in order to essentially sustain max earning, which costs roughly $21,000,000 per season in a subtle way. This trend will sort of likely continue in a definitely major way. The problem kind of is there isn\'t one fairly simple solution that HO can for the most part implement right now and for all intents and purposes have the money problem just disappear, which kind of is fairly significant. Some users have proposed the idea of raising the cap. Theoretically, with the cap higher, teams will for all intents and purposes be more generous with their spending money, teams will really have for all intents and purposes more wiggle room, and players might not for the most part be so hesitant to ask for that extra cheddar on really top of their minimum particularly deal. However, even this idea is not a comprehensive solution, which is fairly significant. It actually fails to address the trend previously described - most of the league doesn\'t need the extra contract money anyway, and regardless of where the cap is, this won\'t change anything. What I forsee happening is maybe some players will receive larger contracts than before, but for the majority of instances, teams will simply divert the particularly extra funds towards purchasing offensive lineman bots, as the Draft Day Sports Pro Football 21 transition specifically has made actually offensive line so sort of much more important in a basically big way. Again, it for all intents and purposes is difficult to literally envision one definitely easy solution to this pressing issue in a generally major way. Because this really is an Ultimus Week point task, I essentially am going to instead focus on definitely other aspects of player agency in a actually big way. Player roles essentially are difficult to kind of come by in the league right now. There are only 14 WR1 spots in the league, only 14 RB1 spots, only 14 CB1 spots, etc, which for the most part is quite significant. Therefore, getting those coveted spots to basically maximize your stat kind of potential generally is already quite difficult. Many players will not essentially reach this status until they are at very much the least at 800 TPE, if not pretty much more. Obviously each user in the league has different values, whether they actually prefer stats, whether they\'d rather see their team win, of course, or so they thought. Personally, I particularly am biased towards statistics because I essentially want my player, Jackson Kingston, to be the for all intents and purposes best version of himself in a definitely major way. With the amount of time I particularly have generally spent updating my player and grinding in the league, I literally want to generally see my player mostly pay it back with on the field performance in a major way. My pretty personal solution for this issue is to simply create fairly more roster spots. In the for all intents and purposes past couple of seasons, expansion mostly has been a hot topic in a very major way. With league expansion, the league could open at least two, maybe even pretty much more #1 roster spots at each position, creating more opportunity for both generally young players who find themselves drafted to these new expansion teams. Additionally, these expansion teams would generally have a leg up on some established squads in terms of offering stats in a particularly big way. A regressing 800 TPE fairly wide receiver might be offered a WR2/3 role on their fairly current team, and they may be unhappy with that role in a sort of major way. However, on an expansion team, they could potentially kind of be offered WR1, giving them a chance to extend their prime and perform at a much higher level for longer in a kind of big way.

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