Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Earned:
AC 203 - 2 TPE
1m training - 5 TPE
Adjusted Attributes & Traits:
strength (68->70, 4 TPE)
agility (60->61, 2 TPE)
TPE Available: 7
(MIN:55)(MAX:85) Strength: 70
(MIN:55)(MAX:95) Agility: 61
(MIN:45)(MAX:75) Intelligence: 50
(MIN:55)(MAX:85) Tackling: 60
(MIN:50)(MAX:80) Speed: 60
(MIN:20)(MAX:60) Hands: 50
(MIN:40)(MAX:80) Endurance: 50
(MIN:50)(MAX:85) Competitiveness: 50
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
Banked: 1
Total TPE: 118
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Earned:
AC 203 - 2 TPE
1m training - 5 TPE
Adjusted Attributes & Traits:
strength (68->70, 4 TPE)
agility (60->61, 2 TPE)
TPE Available: 7
(MIN:55)(MAX:85) Strength: 70
(MIN:55)(MAX:95) Agility: 61
(MIN:45)(MAX:75) Intelligence: 50
(MIN:55)(MAX:85) Tackling: 60
(MIN:50)(MAX:80) Speed: 60
(MIN:20)(MAX:60) Hands: 50
(MIN:40)(MAX:80) Endurance: 50
(MIN:50)(MAX:85) Competitiveness: 50
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
Banked: 1
Total TPE: 118
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