TPE Earned:
Season Predictions +10
PT #5 +3
AC #207 +2
Total Earned: 1293
Total Spent: 1235
Banked: 58
Spent TPE:
Update Scale
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
(MIN:60)(MAX:95) Strength: 95
(MIN:50)(MAX:80) Agility: 80
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 95
(MIN:45)(MAX:70) Speed: 70
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits
BullRusher
Competitor
Perceptive
RoleModel
SpeedRusher
Ugh Regression Time.
TPE Loss: 1293 * .25 = 323
TPE After Regression: 1293 - 323 = 970
Attribute Adjustment:
Agility: 80 --> 71 (45)
Intelligence: 80 --> 70 (50)
Tackling: 95 --> 90 (75)
Endurance: 80 --> 71 (45)
Competitiveness: 80 --> 70 (50)
Bank: 58 --> 0
Post Regression Build:
(MIN:60)(MAX:95) Strength: 95
(MIN:50)(MAX:80) Agility: 71
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 90
(MIN:45)(MAX:70) Speed: 70
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 70
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits
BullRusher
Competitor
Perceptive
RoleModel
SpeedRusher
Season Predictions +10
PT #5 +3
AC #207 +2
Total Earned: 1293
Total Spent: 1235
Banked: 58
Spent TPE:
Update Scale
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
(MIN:60)(MAX:95) Strength: 95
(MIN:50)(MAX:80) Agility: 80
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 95
(MIN:45)(MAX:70) Speed: 70
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits
BullRusher
Competitor
Perceptive
RoleModel
SpeedRusher
Ugh Regression Time.
TPE Loss: 1293 * .25 = 323
TPE After Regression: 1293 - 323 = 970
Attribute Adjustment:
Agility: 80 --> 71 (45)
Intelligence: 80 --> 70 (50)
Tackling: 95 --> 90 (75)
Endurance: 80 --> 71 (45)
Competitiveness: 80 --> 70 (50)
Bank: 58 --> 0
Post Regression Build:
(MIN:60)(MAX:95) Strength: 95
(MIN:50)(MAX:80) Agility: 71
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 90
(MIN:45)(MAX:70) Speed: 70
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 70
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits
BullRusher
Competitor
Perceptive
RoleModel
SpeedRusher