With the cap being calculated from the applied total I am concerned about incentivizing non-maxed builds. I'm quiet confident that, at least at certain positions, you can shave off several 100 TPE and still play as well as a capped player. I can provide figures on this. I'm not sure if that problem needs to fixed with sim balance patches or perhaps having the cap calculate from total TPE instead. Or maybe it's not a big problem?
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