(07-13-2021, 10:01 PM)iStegosauruz Wrote: 15. Decrease the maximum amount of TPE that one can reallocate per season from 50 back to the old cap of 32. Allow players an additional option to purchase a "Trait TPE Reallocation" once per season for $5M that allows them to sell back one trait from their player build and reallocate all TPE spent on that trait into other attributes and/or traits.
Vote: For
To be honest those who are experts in how we built the league infrastructure in the sim seem to be in favor of this vote and I side with them. That might be naive but hey it works for me on this rule.
This isn't a hill I'm going to die on but one that I would like to hear more information about. It would be great to get some reasoning from the folks alluded to here on why 50 TPE redistribution is an issue, or why 32 is the magic number. As far as I'm aware, the 32 TPE distribution initially existed specifically and only because of the way equipment used to be structured - a total of 32 TPE from 4 different purchases of 8 TPE, each tied to a specific set of attributes. Because players cap out some attributes earlier than others, the 32 TPE redistribution allowed you to functionally buy 32 TPE to put anywhere by, for example, redistributing 8 TPE from Strength to Hands and then buying the 8 Strength TPE equipment. I have no idea why we would want nor need to go back to that system now that equipment is only 30 TPE and no longer tied to specific attributes.