(07-13-2021, 10:41 PM)shadyshoelace Wrote:(07-13-2021, 10:01 PM)iStegosauruz Wrote: 15. Decrease the maximum amount of TPE that one can reallocate per season from 50 back to the old cap of 32. Allow players an additional option to purchase a "Trait TPE Reallocation" once per season for $5M that allows them to sell back one trait from their player build and reallocate all TPE spent on that trait into other attributes and/or traits.
Vote: For
To be honest those who are experts in how we built the league infrastructure in the sim seem to be in favor of this vote and I side with them. That might be naive but hey it works for me on this rule.
This isn't a hill I'm going to die on but one that I would like to hear more information about. It would be great to get some reasoning from the folks alluded to here on why 50 TPE redistribution is an issue, or why 32 is the magic number. As far as I'm aware, the 32 TPE distribution initially existed specifically and only because of the way equipment used to be structured - a total of 32 TPE from 4 different purchases of 8 TPE, each tied to a specific set of attributes. Because players cap out some attributes earlier than others, the 32 TPE redistribution allowed you to functionally buy 32 TPE to put anywhere by, for example, redistributing 8 TPE from Strength to Hands and then buying the 8 Strength TPE equipment. I have no idea why we would want nor need to go back to that system now that equipment is only 30 TPE and no longer tied to specific attributes.
I wrote this rule proposal and had a friendly person with a free slot submit it on my behalf. To be honest the less important part is changing back to 32 TPE being the limit, and the more important piece is being able to redistribute TPE from any trait. The rule raising the redistribution limit was only passed last season as an effort to allow people to redistribute trait TPE, as it was previously impossible. However, it neglected to consider that some traits cost more than 50 TPE. Hence I was aiming to create a specific method to sell any trait and get that much TPE to spend.
As part of that, I figured that my proposal was basically replacing the rule passed last season, and so as part of it we would revert the previous change to prevent any unintended consequences of allowing 50 TPE to be reallocated. That comes from a view that that is basically a side effect of allowing trait TPE redistribution, which this proposal solves more effectively.
I don't know if 32 or 50 is closer to the right number, but I figured that discussion can continue to be had even in the event of my proposal passing. Hopefully that explanation makes sense.
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