(07-27-2021, 03:49 AM)Swanty Wrote:I've talked with several people in private about if who have seen the code or done their own testing. I'm the only one that looked at exclusively win percentage with a sample size of a couple thousand and the endurance change applied to the whole team. I'll be running additional tests with higher sample size and possibly position specific changes as and publish the results when ready. Until then I am almost totally confident that no rookie should be getting 71 endurance.(07-26-2021, 07:32 PM)Gragg9 Wrote: That’s right, the entire league has been spending 25 extra TPE into endurance for virtually no reason. I did a good bit of testing in DDSPF21 to confirm the benchmark is at 60 instead of 71 and testing does indeed seem to confirm.
So we've cleared up that 71 wasn't a figment of Eldorian's imagination, does exist in DDSPF21 and has a positive effect on the ability to retain 'energy', but you make a good point that we can't know the effects of it on team win percentage without testing.
It seems that others have seen from tests that it does have an effect while you are seeing that it doesn't.
Rather than confusing rookies even further by leaving this thread up and the question unresolved, should we compare testing results / methodology to figure out whether it does or does not have an effect?
Edit: and to be clear I do concede that 71 endurance does probably exist.
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