6. Write 600 words or more on something about anything in the league that interests you. It could be related to statistics, a league issue that you take seriously, or a niche part of history that doesn’t fit neatly into either of the above categories. This must be directly related to the league, so don’t wax 600 words about your team’s participation on a Werewolf server or something.
For many in the league, my reputation proceeds me. Or maybe my work proceeds me? Regardless I am very involved in a lot of these sim league's graphics. I'm going to talk mainly about graphics grading in particular. TO start I should speak of how graphics grading was done when I first joined the league. Graphics grading was headed by the illustrious Eco, who was a huge part of the league when I joined. Grading was done via a committee in the graphics grading channel and the standards were fairly low. Feedback was also given as your post was graded to a 1-5 scale, and there was no arbitration in a traditional sense. It was mainly people messaging Eco themselves over their various issues. I was hired shortly thereafter as I was one of the few people interested in a graphics grading position. The job was simple and I mainly resolved myself to taking cues from Eco and doing long write-ups on how a person could improve if needed. At the time, there weren't a lot of resources for the community to improve on a technical level so I spent a lot of time doing write-ups. Not long into the job, Eco approached me about potentially taking over for him. I was hesitant as, again, I was fairly new, but it became clear to me that Eco was leaving regardless. Rather than someone else doing it, I decided to take the mantle from Eco.
My tenure as Graphics Grading Head is probably one of controversy. We were harsher than previous "eras" and we expected more from the graders. For me, the biggest thing was improving the graphics of the site as a whole. So I encouraged the tougher grading, but I also encouraged more engaging feedback. My ultimate goal was to make tutorials that could allow someone to improve. This would not come to fruition, however. I can not tell you how long I was graphics grading head. I can tell you I only made one "tutorial" video during my time there. I did implement some new changes. One thread per week was made to combat the new influx of users we were getting in our Reddit draft classes, along with more categories of submissions. I attempted to get new pay scales implemented but Head Office was hesitant towards me on that issue; which is sad. For most of the things I added, I was taking from the SImulation Hockey League, as I enjoyed a lot of how they graded. Nevertheless, I was flooded with messages from users who were unhappy with their overall grades and an ever-increasing backlog from user submissions. This issue was mainly in part to me not revamping how things were graded. While the group grading works, I was not a good enough taskmaster on it. I also expected too much from graders when it came to explaining how a person could improve. This could easily become the grader writing 200 words to a person that may not even care what was said. It just wasn't feasible anymore. With the backlog and the near-constant messaging of some, I retired as I recommended the newly hired Caltriotflames to take over.
Cal would go on to expand the grading scale to 1-7 and increase the pay of the scale. he would also go on to change how submissions were graded. He moved to a single grader system with the gfx head approving all grades on the submission. This proved to be better for the site as most of the time any backlog can be brought down fairly fast with just a few graders grading. Caltriot would step down later on and begin focusing on other projects like Dotts.
LimJahey would take over from him, and Lim has ultimately steered the ship that Clatriot has built. He hires good graders and doesn't micromanage his staff. The grading itself is ultimately unchanged in how it was under Cal, which I think is for the best.
For many in the league, my reputation proceeds me. Or maybe my work proceeds me? Regardless I am very involved in a lot of these sim league's graphics. I'm going to talk mainly about graphics grading in particular. TO start I should speak of how graphics grading was done when I first joined the league. Graphics grading was headed by the illustrious Eco, who was a huge part of the league when I joined. Grading was done via a committee in the graphics grading channel and the standards were fairly low. Feedback was also given as your post was graded to a 1-5 scale, and there was no arbitration in a traditional sense. It was mainly people messaging Eco themselves over their various issues. I was hired shortly thereafter as I was one of the few people interested in a graphics grading position. The job was simple and I mainly resolved myself to taking cues from Eco and doing long write-ups on how a person could improve if needed. At the time, there weren't a lot of resources for the community to improve on a technical level so I spent a lot of time doing write-ups. Not long into the job, Eco approached me about potentially taking over for him. I was hesitant as, again, I was fairly new, but it became clear to me that Eco was leaving regardless. Rather than someone else doing it, I decided to take the mantle from Eco.
My tenure as Graphics Grading Head is probably one of controversy. We were harsher than previous "eras" and we expected more from the graders. For me, the biggest thing was improving the graphics of the site as a whole. So I encouraged the tougher grading, but I also encouraged more engaging feedback. My ultimate goal was to make tutorials that could allow someone to improve. This would not come to fruition, however. I can not tell you how long I was graphics grading head. I can tell you I only made one "tutorial" video during my time there. I did implement some new changes. One thread per week was made to combat the new influx of users we were getting in our Reddit draft classes, along with more categories of submissions. I attempted to get new pay scales implemented but Head Office was hesitant towards me on that issue; which is sad. For most of the things I added, I was taking from the SImulation Hockey League, as I enjoyed a lot of how they graded. Nevertheless, I was flooded with messages from users who were unhappy with their overall grades and an ever-increasing backlog from user submissions. This issue was mainly in part to me not revamping how things were graded. While the group grading works, I was not a good enough taskmaster on it. I also expected too much from graders when it came to explaining how a person could improve. This could easily become the grader writing 200 words to a person that may not even care what was said. It just wasn't feasible anymore. With the backlog and the near-constant messaging of some, I retired as I recommended the newly hired Caltriotflames to take over.
Cal would go on to expand the grading scale to 1-7 and increase the pay of the scale. he would also go on to change how submissions were graded. He moved to a single grader system with the gfx head approving all grades on the submission. This proved to be better for the site as most of the time any backlog can be brought down fairly fast with just a few graders grading. Caltriot would step down later on and begin focusing on other projects like Dotts.
LimJahey would take over from him, and Lim has ultimately steered the ship that Clatriot has built. He hires good graders and doesn't micromanage his staff. The grading itself is ultimately unchanged in how it was under Cal, which I think is for the best.