12-20-2021, 07:41 PM
(This post was last modified: 12-31-2021, 09:20 PM by zeagle1. Edited 5 times in total.)
Pre-Regression Update
Starting TPE: 1340
Starting bank: 70
TPE Earned:
PT5 +3 TPE
Fantasy +5 TPE
W16 Predictions +3 TPE
Season Predictions +9 TPE
TPE Total: 1360
TPE Banked: 90
Regression = 25%
1360-340(20%) = 1020
340 TPE to regress
-90 (bank)
250 TPE to remove
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
(MIN:55)(MAX:90) Strength: 90->88 -20 TPE
(MIN:60)(MAX:90) Agility: 90->87 -30 TPE
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 95
(MIN:50)(MAX:75) Speed: 75
(MIN:20)(MAX:50) Hands: 50->20 -30 TPE
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 80->71 -45 TPE
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80 ->75 -25 TPE
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE) -50 TPE
Competitor (req. 75 Endurance) (Costs: 50 TPE) -50 TPE
Purchased Traits:
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
TPE regressed: 20+30+30+45+25+50+50= 250
Post Regression TPE:
AC240 +2 TPE
Free Training +5 TPE
T6 Equipment +30 TPE
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
(MIN:55)(MAX:90) Strength: 88
(MIN:60)(MAX:90) Agility: 87
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 95
(MIN:50)(MAX:75) Speed: 75
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 75->80 +25 TPE
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Purchased Traits:
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
New Total TPE: 1057
Bank: 12
Starting TPE: 1340
Starting bank: 70
TPE Earned:
PT5 +3 TPE
Fantasy +5 TPE
W16 Predictions +3 TPE
Season Predictions +9 TPE
TPE Total: 1360
TPE Banked: 90
Regression = 25%
1360-340(20%) = 1020
340 TPE to regress
-90 (bank)
250 TPE to remove
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
(MIN:55)(MAX:90) Strength: 90->88 -20 TPE
(MIN:60)(MAX:90) Agility: 90->87 -30 TPE
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 95
(MIN:50)(MAX:75) Speed: 75
(MIN:20)(MAX:50) Hands: 50->20 -30 TPE
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 80->71 -45 TPE
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80 ->75 -25 TPE
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE) -50 TPE
Competitor (req. 75 Endurance) (Costs: 50 TPE) -50 TPE
Purchased Traits:
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
TPE regressed: 20+30+30+45+25+50+50= 250
Post Regression TPE:
AC240 +2 TPE
Free Training +5 TPE
T6 Equipment +30 TPE
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
(MIN:55)(MAX:90) Strength: 88
(MIN:60)(MAX:90) Agility: 87
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 95
(MIN:50)(MAX:75) Speed: 75
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 75->80 +25 TPE
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Purchased Traits:
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
New Total TPE: 1057
Bank: 12
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![[Image: Luy1SZR.png]](https://i.imgur.com/Luy1SZR.png)