15. When looking at this season’s Ultimus winners, the MVP for the game without doubt has to be Sam Howitzer. There may be some that look at the defensive efforts of players like Webb and Chunt the Badger and consider them as possible MVP choices, but Howitzer held it together on the big stage and pulled his team to the win through the most difficult circumstances. Completing over 60% of passes for over 260 yards, the crowning moment came early on when Howitzer launched a 46 yard bomb to Radetzky to take the initiative early on and ultimately take a lead that would be held till the end.
In terms of Sam’s visit to Disneyland, without a doubt he would spend most of his time making sure everyone in the parks knew that he and his team were Ultimus champions, before going out of his way to enjoy any of the rides specifically. During the celebration parade, Sam would obviously be surrounded by the gorilla cast of Tarzan - because, you know, Silverbacks - and he would spend most of his time up there wishing he could go show off his trophy and ring directly in the faces of all those around, rather than just on top of the float. That’s just what he is like, I guess.
16. This task is being written after I know where my player has been drafted to - RING THE BELL LET’S GO - however I still feel it is an interesting topic to write about so I still will. Kaguya has a very unique skillset currently, which is yet to show any level of prominence at the ISFL level and may scare some teams off from taking a chance at them for their franchise QB. But that criticism may be construed in a positive light, in that ISFL teams have never really been forced to adapt to the type of play Kaguya brings onto the field up to this point in history. The technical aspects of the QB position may need some work in the future for Kaguya to be successful, but no-one can deny the strong athletic skillset on show - something that some teams would love to make use of on their team to take them to the next level. Further than that, Kaguya also brings off-the-field intangibles that you generally don’t see from other young players in the draft typically. Having shown to be an instant leader in the London locker room thanks to her general work ethic and strong connections to teammates, Kaguya figures to have the same strong effect wherever she may be in the future (spoiler once again: PHILLY WOO).
20. So it has been 5 seasons since the change from DDSPF16 to DDSPF21, and honestly the change has been a mix of positive and negative sentiments for myself. To begin, I would like to say that I love the changes they made to the archetypes of my favourite position of all - the Kicker/Punter spot. Being able to completely max out both the accuracy and power settings gave people a reason to actually want to max earn at the position, which can only mean good things for a position long seen as the worst one, or the one full of barely actives who want an easy time and nothing else. Further on the positive side, I like the new style of game-planning more than in the previous game where all you could change was very small things (that never had any variance because WE ALL KNEW WHAT WORKED BEST ALL THE TIME), as it gives teams more chances to be genuinely unique in their team building and stopping of opponents offensively and defensively.
However, there are negatives too. While on DDSPF16 everyone who wanted to know how to test could get involved pretty easily and help their team in a variety of ways, DDSPF21 has basically eradicated that method, leaving only a select few who can do rigorous testing on a regular basis - which only serves to make imbalances sometimes even more obvious. And the sim viewing itself… somehow is not as good as I was expecting. The glitchy QB bootlegs with the ball flying suddenly out of nowhere looks janky at best, and presentation-wise on stream it can be hard to find the right balance.
Looking back, I still believe we made the correct decision to make the switch over, although one thing I do wish is that we had more of a buffer for teams to learn the game with the archetypes known before we made it to the games being played; this complaint is akin to the same kind of practicing issues that plagued the real-life first year of the first XFL, I suppose.
25. Football - and very specifically ISFL football - would be massively different if QBs were not allowed to be created by anyone. I assume that in this case, bots would fill up these roles so as to give us a reason to have WRs on the field, rather than the QB position not existing at all which would make the game even funnier than it is. So, if I could choose anywhere else, what would I choose? Many people that know me may assume I would take the easy choice and go for my favourite spot on the field as a K/P. However, that really is low-hanging fruit for me to choose at this point; I already achieved nearly everything that I could’ve at the K/P position, and could maybe (possibly? who knows) make the Hall of Fame for my efforts there. So instead I would choose somewhere different; I would go OL. That may seem especially weird to some, but for those who don’t know, I spent my early time as tester/GM of the Sabercats dedicated massively to the craft of building the perfect bot OL. I feel as though I did something of a great job in that department, given that we went on to win back-to-back Ultimus’ with said bot setup. So, I feel if I had to switch again, moving to OL would be the switch I would want to make, to prove I could do even better when I can use even more TPE to round out their skillset further.
In terms of Sam’s visit to Disneyland, without a doubt he would spend most of his time making sure everyone in the parks knew that he and his team were Ultimus champions, before going out of his way to enjoy any of the rides specifically. During the celebration parade, Sam would obviously be surrounded by the gorilla cast of Tarzan - because, you know, Silverbacks - and he would spend most of his time up there wishing he could go show off his trophy and ring directly in the faces of all those around, rather than just on top of the float. That’s just what he is like, I guess.
Quote:217 words
16. This task is being written after I know where my player has been drafted to - RING THE BELL LET’S GO - however I still feel it is an interesting topic to write about so I still will. Kaguya has a very unique skillset currently, which is yet to show any level of prominence at the ISFL level and may scare some teams off from taking a chance at them for their franchise QB. But that criticism may be construed in a positive light, in that ISFL teams have never really been forced to adapt to the type of play Kaguya brings onto the field up to this point in history. The technical aspects of the QB position may need some work in the future for Kaguya to be successful, but no-one can deny the strong athletic skillset on show - something that some teams would love to make use of on their team to take them to the next level. Further than that, Kaguya also brings off-the-field intangibles that you generally don’t see from other young players in the draft typically. Having shown to be an instant leader in the London locker room thanks to her general work ethic and strong connections to teammates, Kaguya figures to have the same strong effect wherever she may be in the future (spoiler once again: PHILLY WOO).
Quote:225 words
20. So it has been 5 seasons since the change from DDSPF16 to DDSPF21, and honestly the change has been a mix of positive and negative sentiments for myself. To begin, I would like to say that I love the changes they made to the archetypes of my favourite position of all - the Kicker/Punter spot. Being able to completely max out both the accuracy and power settings gave people a reason to actually want to max earn at the position, which can only mean good things for a position long seen as the worst one, or the one full of barely actives who want an easy time and nothing else. Further on the positive side, I like the new style of game-planning more than in the previous game where all you could change was very small things (that never had any variance because WE ALL KNEW WHAT WORKED BEST ALL THE TIME), as it gives teams more chances to be genuinely unique in their team building and stopping of opponents offensively and defensively.
However, there are negatives too. While on DDSPF16 everyone who wanted to know how to test could get involved pretty easily and help their team in a variety of ways, DDSPF21 has basically eradicated that method, leaving only a select few who can do rigorous testing on a regular basis - which only serves to make imbalances sometimes even more obvious. And the sim viewing itself… somehow is not as good as I was expecting. The glitchy QB bootlegs with the ball flying suddenly out of nowhere looks janky at best, and presentation-wise on stream it can be hard to find the right balance.
Looking back, I still believe we made the correct decision to make the switch over, although one thing I do wish is that we had more of a buffer for teams to learn the game with the archetypes known before we made it to the games being played; this complaint is akin to the same kind of practicing issues that plagued the real-life first year of the first XFL, I suppose.
Quote:348 words
25. Football - and very specifically ISFL football - would be massively different if QBs were not allowed to be created by anyone. I assume that in this case, bots would fill up these roles so as to give us a reason to have WRs on the field, rather than the QB position not existing at all which would make the game even funnier than it is. So, if I could choose anywhere else, what would I choose? Many people that know me may assume I would take the easy choice and go for my favourite spot on the field as a K/P. However, that really is low-hanging fruit for me to choose at this point; I already achieved nearly everything that I could’ve at the K/P position, and could maybe (possibly? who knows) make the Hall of Fame for my efforts there. So instead I would choose somewhere different; I would go OL. That may seem especially weird to some, but for those who don’t know, I spent my early time as tester/GM of the Sabercats dedicated massively to the craft of building the perfect bot OL. I feel as though I did something of a great job in that department, given that we went on to win back-to-back Ultimus’ with said bot setup. So, I feel if I had to switch again, moving to OL would be the switch I would want to make, to prove I could do even better when I can use even more TPE to round out their skillset further.
Quote:255 words
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