I. GM Rules
Quote:A. Management Team
1. Limit of 1 (One) Co-GM per team
2. A GM or Co-GM cannot hold an NSFL Head Office Position
3. GM Recreation Rules
- All re-creating General Managers (this includes Co-General Managers) must use their team's highest second (2nd) round pick in the proceeding NSFL Draft on their own player.
- If both the General Manager and Co-General Manager are recreating, the team must give up their own first (1st) round pick and their own second (2nd) round pick, if they wish to continue to GM that team.
B. Banned Players
1. If a team's player is banned during the off-season, that player will be ineligible for that season.
2. If a team's player is banned during a season, that player may continue to play for the remainder of the season, but cannot be updated, and will be auto-retired at the end of the season
3. Due to the potential varying circumstances between cases, additional penalties may be issued on a case by case basis.
C. Budget
1. Budget Cap
- $65,000,000
- Includes money team spends on: salaries, training camp costs, award bonuses, and position changes
- Cap space may be traded between teams
- Salary cap will be monitored and adjusted as we figure out how many active users each team will have
2. Contract Minimums are determined by a player's total TPE as follows:
- <200: $500,000
- 200 to 399: $1,000,000
- 400 to 599: $2,000,000
- 600 to 799: $3,000,000
- 800 to 999: $4,000,000
- <1000: $5,000,000
3. Contract Maximum Lengths are based by a players total TPE as follows:
- <799: 3 years
- >800: No limit
4. Contracts can contain a NMC, NTC, PO or TO.
4. Roster Size
- The sim engine requires a minimum of 36 players and a maximum of 40 players on your roster. That is an unrealistic number for users, therefor NSFL rosters must have a minimum of 10 user players per team. They may be active or inactive
- Roster spots may be filled by robots created by the simmer if there are not enough players in the NSFL system. These robots will be paid the minimum 500k contract.
5. Inactive players may be signed at the contract minimum for their TPE range.
6. A player's contract does not end until free agency starts, after conclusion of the playoffs.
7. A player in the final year of their contract, including if due to retirement, may not be cut after week 10.
8. Player Bonuses
- Bonuses must be attached to team awards, and may not be based on simulated statistical performances.
- Teams are prohibited from using any money outside of the team budget, including, but not exclusively, the bank of any GM or other player for Player Bonuses.
- No single player may receive more than $1,000,000 total in award bonuses.
9. Restricted Free Agency Tag
- A team may tag one (1) player per off-season with the Restricted Free Agency Tag.
- A tagged player must have spent at least the last 3 seasons with the tagging team.
- The tagging team has the right to match any accepted offer that the player in free agency has agreed to, within 48 hours of the agreement.
- A matched offer by the tagging team wins the bid automatically, and receives the player.
- RFA tags must be posted in the transactions area
D. Trades
1. Trades must first be agreed to in the NSFL GM's Office subsection.
- Posting the trade signifies agreement from one team, the other team must go in the thread and accept the trade for it to be final.
2. After acceptance in the GM's Office, the trade must be posted to transactions
3. You may not trade draft picks more than 2 seasons ahead .
- This goes from off-season to off-season. So in S1, a GM can only trade up to S3 picks. Once the off-season occurs, a GM would now be allowed to trade up to S4 picks.