lol woops
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(07-26-2021, 10:51 PM)Maglubiyet Wrote: The reason you are under the impression that there is no breakpoint at 71 is because you are only looking at the SubtractEnergy method. There are no breakpoints at 71 in SubtractEnergy, and it is largely unchanged (thought not entirely) from the DDSPF16 implementation. However, you have not accounted for SubtractEnergy's counterpart, AddEnergy, which does have a breakpoint at 71 in both DDSPF16 and DDSPF21.thanks for this snippet! Is there concrete evidence that this still exists in 21 however ![]() (07-26-2021, 10:59 PM)Gragg9 Wrote:Yes, that screenshot is from DDSPF21.(07-26-2021, 10:51 PM)Maglubiyet Wrote: The reason you are under the impression that there is no breakpoint at 71 is because you are only looking at the SubtractEnergy method. There are no breakpoints at 71 in SubtractEnergy, and it is largely unchanged (thought not entirely) from the DDSPF16 implementation. However, you have not accounted for SubtractEnergy's counterpart, AddEnergy, which does have a breakpoint at 71 in both DDSPF16 and DDSPF21.thanks for this snippet! Is there concrete evidence that this still exists in 21 however ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (07-26-2021, 11:01 PM)Maglubiyet Wrote:So some teams have access to the 21 code while others do not?(07-26-2021, 10:59 PM)Gragg9 Wrote:Yes, that screenshot is from DDSPF21.(07-26-2021, 10:51 PM)Maglubiyet Wrote: The reason you are under the impression that there is no breakpoint at 71 is because you are only looking at the SubtractEnergy method. There are no breakpoints at 71 in SubtractEnergy, and it is largely unchanged (thought not entirely) from the DDSPF16 implementation. However, you have not accounted for SubtractEnergy's counterpart, AddEnergy, which does have a breakpoint at 71 in both DDSPF16 and DDSPF21.thanks for this snippet! Is there concrete evidence that this still exists in 21 however ![]() (07-26-2021, 10:17 PM)Crunk Wrote:(07-26-2021, 09:07 PM)Eldorian Wrote:(07-26-2021, 08:27 PM)Crunk Wrote: 60 Endurance? Absolutely. Mistake #1 in any kind of software development is assuming you know how something works just by looking at code and not testing it. ![]() (07-26-2021, 10:51 PM)Maglubiyet Wrote: The reason you are under the impression that there is no breakpoint at 71 is because you are only looking at the SubtractEnergy method. There are no breakpoints at 71 in SubtractEnergy, and it is largely unchanged (thought not entirely) from the DDSPF16 implementation. However, you have not accounted for SubtractEnergy's counterpart, AddEnergy, which does have a breakpoint at 71 in both DDSPF16 and DDSPF21. I wasn't crazy! ![]() (07-26-2021, 11:02 PM)Gragg9 Wrote:Just to be clear, I haven't done a deep dive into the code like I did with 16 for several reasons. However, I came to this conclusion independently and cannot speak for what other teams have done on their own. If you are worried about my team having some sort of competitive advantage, you can ask my GMs how much I have contributed to sim testing in DDSPF21 (zero!).(07-26-2021, 11:01 PM)Maglubiyet Wrote:So some teams have access to the 21 code while others do not?(07-26-2021, 10:59 PM)Gragg9 Wrote:Yes, that screenshot is from DDSPF21.(07-26-2021, 10:51 PM)Maglubiyet Wrote: The reason you are under the impression that there is no breakpoint at 71 is because you are only looking at the SubtractEnergy method. There are no breakpoints at 71 in SubtractEnergy, and it is largely unchanged (thought not entirely) from the DDSPF16 implementation. However, you have not accounted for SubtractEnergy's counterpart, AddEnergy, which does have a breakpoint at 71 in both DDSPF16 and DDSPF21.thanks for this snippet! Is there concrete evidence that this still exists in 21 however ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (07-26-2021, 07:32 PM)Gragg9 Wrote: That’s right, the entire league has been spending 25 extra TPE into endurance for virtually no reason. I did a good bit of testing in DDSPF21 to confirm the benchmark is at 60 instead of 71 and testing does indeed seem to confirm. So we've cleared up that 71 wasn't a figment of Eldorian's imagination, does exist in DDSPF21 and has a positive effect on the ability to retain 'energy', but you make a good point that we can't know the effects of it on team win percentage without testing. It seems that others have seen from tests that it does have an effect while you are seeing that it doesn't. Rather than confusing rookies even further by leaving this thread up and the question unresolved, should we compare testing results / methodology to figure out whether it does or does not have an effect? |
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