06-07-2021, 05:20 PM
(This post was last modified: 06-10-2021, 05:48 AM by Asked Madden.)
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 costs 25 TPE to go up 1 point
TPE Earned:
AC#212 +2TPE
Training +5TPE
Week 7 +3TPE
Week 8 +2TPE
PT2 +3TPE
Week 9 +2TPE
Attribute changes:
Competitiveness 84 - 86 (20TPE)
Banked: 1TPE
(MAX: 90) Competitiveness: 86
Total TPE: 1136
Purchased Traits:
BullRusher (req. 90 Strength, 60 Hands, 80 Competitiveness) (Costs: 100 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 costs 25 TPE to go up 1 point
TPE Earned:
AC#212 +2TPE
Training +5TPE
Week 7 +3TPE
Week 8 +2TPE
PT2 +3TPE
Week 9 +2TPE
Attribute changes:
Competitiveness 84 - 86 (20TPE)
Banked: 1TPE
(MAX: 90) Competitiveness: 86
Total TPE: 1136
Purchased Traits:
BullRusher (req. 90 Strength, 60 Hands, 80 Competitiveness) (Costs: 100 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
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