Updated!
Total TPE:1348
Banked TPE:133
Total TPE:1348
Banked TPE:133
![[Image: bIZF7tM.jpg]](https://i.imgur.com/bIZF7tM.jpg)
![[Image: OPhdsQN.png]](https://i.imgur.com/OPhdsQN.png)
12-04-2021, 03:55 PM
(This post was last modified: 12-11-2021, 11:40 AM by JuOSu. Edited 1 time in total.)
Activity check +2 TPE
Weekly training +5 TPE Week 10 predictions +2 TPE PT3 +3 TPE Activity check +2 TPE Weekly training +5 TPE Week 13 predictions +3 TPE PT4 +3 TPE new TPE: 25 TPE total TPE: 1373 TPE banked TPE: 158 TPE DE Speed rusher: (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 95 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 85 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 80 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 85 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Competitor (50 TPE) Perceptive (50 TPE) RoleModel (Costs: 50 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point ![]()
Activity check +2 TPE
Weekly training +5 TPE PT5 +3 TPE Season 32 +13 TPE new TPE: 23 TPE total TPE: 1396 TPE banked TPE: 181 TPE DE Speed rusher: (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 95 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 85 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 80 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 85 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Competitor (50 TPE) Perceptive (50 TPE) RoleModel (Costs: 50 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point ![]()
12-24-2021, 10:34 AM
(This post was last modified: 12-30-2021, 03:51 PM by JuOSu. Edited 1 time in total.)
Activity check +2 TPE
Weekly training +5 TPE Training camp +3 TPE new TPE: 10 TPE total TPE: 1406 TPE banked TPE: 191 TPE DE Speed rusher: (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 95 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 85 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 80 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 85 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Competitor (50 TPE) Perceptive (50 TPE) RoleModel (Costs: 50 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point ![]()
Regression:
25% but this does not include the last update from last week. So instead it is basically (1396*0.75) + 10 which comes out to: 1057 TPE left and 349 TPE lost -189 TPE banked new TPE: 0 TPE total TPE: 1057 TPE banked TPE: 2 TPE So I still need to lose 160 TPE DE Speed rusher: (MIN:55)(MAX:85) Strength: 80 (-50 TPE) (MIN:55)(MAX:95) Agility: 95 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 70 (-25 TPE) (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 85 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 71 (-45 TPE) (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 81 (-40 TPE) Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Competitor (50 TPE) Perceptive (50 TPE) RoleModel (Costs: 50 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point ![]()
Activity check +2 TPE
Weekly training +5 TPE Mock draft +6 TPE new TPE: 13 TPE total TPE: 1070 TPE banked TPE: 5 TPE +10 TPE to Strength (80 to 81) DE Speed rusher: (MIN:55)(MAX:85) Strength: 81 (MIN:55)(MAX:95) Agility: 95 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 70 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 85 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 81 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Competitor (50 TPE) Perceptive (50 TPE) RoleModel (Costs: 50 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point ![]() |
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