12-11-2019, 10:51 PM (This post was last modified: 12-11-2019, 10:51 PM by Nokazoa.)
Sig 1 5/5
Sig 2 4.5/5
Sig 3 5/5 Total 4.25m
Sig 1: Only real issue is I would work on logo swaps and helmets. Perhaps a light white (soft brush) over it or something that requires a texture map of some kind? That and your stroke layer gets a tad bumpy in parts.
Sig 2: Similar issues with the logo swap. For this one, I would add a texture overlay to the logo and maybe use the blur tool over it. The cut isn't as clean as the other two and with the black outline, it is more apparent that it does detract from the sig. Text, while not an afterthought, is not the optimal choice. Brush text works best when used in addition to another text type. I would also see how the blue text looked with a white stroke layer style. It could have been interesting.
Sig 3: Stellar design-wise. Render is the first thing that draws my eye, as it should. Then text then the logo. It is all very clean and your layers with stroke layers with 0% fill behind the render look great. I am assuming that's how you did that effect. That's how I would do it. Shoe, I want a sig dammit!