Proposal: Create a system where each DSFL Team is paired with a NSFL team.
I think that to give the DSFL more meaning, that each NSFL team should be paired up with a DSFL team, it provides continuity of organizations, and for the players who might NOT be DDSPF16 aware or savvy it provides continuity of builds. Being part of a DSFL team when you don’t know what you are doing is one thing, but when you don’t even know what any good builds are, then you get drafted and quite possibly told that some other build is what you should go with is just frustrating and from said rookie’s point could even be something that completely kills their interest in the league. However, if (as an example) a player is drafted by an NSFL team and sticks in their organization from the beginning (even if assigned to the DSFL) the rookie could be provided with consistent build information for their players with a minimum of organizational turnover.
Point 1: Consistent Build Messaging to all players in the league.
Another point that can be made in the favor of having Affiliate clubs is the ability for teams to send down underperforming or inactive players who, while they might be better TPE wise than the Call-up, aren’t active enough and therefore a GM might choose to use the long term growth potential over the current production of the players. This can benefit both clubs, the DSFL gaining a higher TPE player to help with their current season, and the NSFL gaining a player who would be more superior in a long term fashion, think what might have happened if the Legion could have replaced their inactives with active players who WANTED to be in the Big leagues, even if the team wasn’t the greatest? Perhaps the team is still in Vegas instead of New Orleans?
Point 2: Activity is rewarded!
Something else to think of… Let’s be honest, for the most part the current DSFL is reminiscent of the NCAA and the One and Done rule introduced into the NBA. I am not here to argue for/against the merits of a real life league with real people, but in the context of the NSFL, everyone knows you kick back, relax and enjoy your TPE with games that Just Don’t Matter because no GMs really care about the stats or results in the DSFL. Now if a player shows initiative and/or becomes a leader in the locker room or gains a league job, great! That’s more activity for the league! But for a majority of players, it’s just a purgatory one has to travel through before you are considered as worth looking into. As an affiliated team with the abovementioned consistent messaging, a player who shows potential can be nurtured into becoming a noteworthy player even faster than would normally be allowed by the spend a year in the DSFL tax on top of burning a year of career before regression starts.
Point 3: Rids us of the 1 and done year!
Many people have said that saturation of players can be an issue. I couldn’t disagree more! There are currently 12 NSFL teams along with 8 DSFL teams. This is 20 teams for positions with 1 starter (QB, K/P etc.), 40 for 2 position starters (WR, Safeties) 60 for 3, etc. (CBs, Linebackers). If each team gets an affiliate, you go up to 24 (12 NSFL / 12 DSFL) and all of the multiples that are created too. This opens up even more opportunity for rookies to make a mark and attain such opportunities that might not have otherwise existed for them.
Counter-point 1: Increased player slots, not saturation!
Another point brought to my attention is that inside a more structured system such as this one is that players become too “cliquey” and wont interact as much with players outside of their organization unlike they do now. This is another point I completely disagree with, as even in the current system, GMs tend to draft players they know this is complicated by the fact that there is not a lot of movement in the FA market. Players tend to stay with the people they were drafted with and the teams they are drafted to. If anything I believe this new system could actually expose more people to other teams and/or players, they might otherwise not have had a chance to interact with. Take for example, DT Thorian Skarsgard, DT from the Chicago Butchers, created in S12, Regression started in S19 is still Active as of now in S22. Now it is likely that in the current system he will stay on Chicago until he retires, either by his own hand or automatically. In an affiliate system, he could be sent down, not only mixing it up with his new affiliate teammates, he could also spread his experience in what he feels works or does not work in the NSFL which also ties nicely back together with my first point of having consistent build messaging across the organization.
Counter-point 2: Increases player rotation, thus increasing player interaction!
For this final point, it has also been noted that GMs (both NSFL and DSFL) might dislike having any potential “power” taken away in the name of an organization. I honestly believe that this will create more activity and power for the GMs. As it is currently, a DSFL gm who happens to lose many games (which may not be their fault at all) will gain a reputation for having bad teams, therefore increasing likelihood that players drafted to said team become inactive. While under an affiliate system, as there is (once again tying it together) consistent messaging across organizations, a DSFL GM could become more focused upon making sure rookies and DSFL players are having fun (which isn’t that the point of this whole league?) maximizing their points and learning about the league, sim, and players without being under the pressure of the constant churn that the yearly DSFL/NSFL draft creates. Even from the outside trying to consistently create a winner seems to be quite the challenge as from any year to the next you don’t know what a large portion of your team is going to do, or what is going to happen to them. As an affiliate it allows a team to create an identity, allows continuity across multiple seasons and most of all, lets a DSFL GM create a team to his liking as a collaborative effort to create the most welcoming place for players as is possible in such a league as ours.
Counter-point 3: GMs gain power; they don’t lose it!
To finish up this proposal, I would like to also bring forth a few rules that I think would also be helpful in the establishment of such an Affiliate system:
1: Contracts
I think that a new type of contract (Two-Way) could be created where a rookie could be sent up and down freely without having to pass through the Waiver system. To prevent Yo-Yo-ing players, I would also propose that a limit of [X] times a player could be sent up or down. In addition, if called up then if [Y] weeks have elapsed the player must stay up or be exposed to the waiver system upon the next send down. I also would stipulate that at the end of a player’s career [Z] Seasons into regression, they can also be sent down without being exposed to the waivers. (Subsection: Waivers) Players put on waivers can be reclaimed within 48 hours at no penalty, OR a team could make a trade for said waiver player to skip the Waiver process entirely
2: DSFL Commissioner/HO
I also propose that a DSFL Commissioner/HO (subsection of the NSFL Commissioner and HO) is created (or empowered if it already exists) to ensure that all teams are holding to the spirit of the rules and not abusing call ups and send downs. Making sure that a player is not being jerked around with constant team changes, or being held down to maximize player career time. but on the same note that a player isn’t just complaining because they want to be a part of the NSFL NOW!
3: Player Years
This one is really simple, I propose that the first 2 years of a DSFL player’s career don’t count towards regression [As long as they are in the DSFL, if they get called up and go over [Y] Weeks in the NSFL, then the regression clock starts] But to prevent good players being stashed and min-maxing of the player clock rules, that if the player goes above [A] TPE, where [A] is above a NSFL players TPE [B] + [C]% then the player’s clock would also start.
Finally, to ensure teams aren’t affiliated unfairly, I think that If adopted, the Affiliation Process be done as a blind draw where each NSFL GM draws a number from 1-12 with the number representing one of the 12. And on the DSFL side, I also propose that each DSFL GM gets 1 refusal that they can use at their convenience. If the Copperheads Draw the Pythons as their Affiliate, the Pythons can use their refusal for whatever reason they deem warrant it… [Snake Envy?] But if the Otters then Draw the Pythons, they cannot then say no because they have already used their refusal option. After the drawing, all Affiliated team’s players become a player under the NSFL organization and would therefore sign contracts with the appropriate GM.
This is my Proposal; I hope it is as thought provoking to read as it was to write it. I know that all of us here care about the league and want to see it become as great of a league as it can be. I used variable place holders in the rules in place of actual numbers because I feel that if this proposal is adopted, that the HO can determine what numbers should be appropriate for the league. Overall I honestly believe that if this is adopted it will increase activity in the DSFL and even in the NSFL amongst the bottom of the roster (who wants to be sent down because they aren’t earning enough?!) I look forward to discussion regarding this proposal and hearing thoughts on the subject! This is by no means a concrete proposal, if anyone has anything else to add, please feel free!
1743 Words, I look forward to starting a discussion!
I think that to give the DSFL more meaning, that each NSFL team should be paired up with a DSFL team, it provides continuity of organizations, and for the players who might NOT be DDSPF16 aware or savvy it provides continuity of builds. Being part of a DSFL team when you don’t know what you are doing is one thing, but when you don’t even know what any good builds are, then you get drafted and quite possibly told that some other build is what you should go with is just frustrating and from said rookie’s point could even be something that completely kills their interest in the league. However, if (as an example) a player is drafted by an NSFL team and sticks in their organization from the beginning (even if assigned to the DSFL) the rookie could be provided with consistent build information for their players with a minimum of organizational turnover.
Point 1: Consistent Build Messaging to all players in the league.
Another point that can be made in the favor of having Affiliate clubs is the ability for teams to send down underperforming or inactive players who, while they might be better TPE wise than the Call-up, aren’t active enough and therefore a GM might choose to use the long term growth potential over the current production of the players. This can benefit both clubs, the DSFL gaining a higher TPE player to help with their current season, and the NSFL gaining a player who would be more superior in a long term fashion, think what might have happened if the Legion could have replaced their inactives with active players who WANTED to be in the Big leagues, even if the team wasn’t the greatest? Perhaps the team is still in Vegas instead of New Orleans?
Point 2: Activity is rewarded!
Something else to think of… Let’s be honest, for the most part the current DSFL is reminiscent of the NCAA and the One and Done rule introduced into the NBA. I am not here to argue for/against the merits of a real life league with real people, but in the context of the NSFL, everyone knows you kick back, relax and enjoy your TPE with games that Just Don’t Matter because no GMs really care about the stats or results in the DSFL. Now if a player shows initiative and/or becomes a leader in the locker room or gains a league job, great! That’s more activity for the league! But for a majority of players, it’s just a purgatory one has to travel through before you are considered as worth looking into. As an affiliated team with the abovementioned consistent messaging, a player who shows potential can be nurtured into becoming a noteworthy player even faster than would normally be allowed by the spend a year in the DSFL tax on top of burning a year of career before regression starts.
Point 3: Rids us of the 1 and done year!
Many people have said that saturation of players can be an issue. I couldn’t disagree more! There are currently 12 NSFL teams along with 8 DSFL teams. This is 20 teams for positions with 1 starter (QB, K/P etc.), 40 for 2 position starters (WR, Safeties) 60 for 3, etc. (CBs, Linebackers). If each team gets an affiliate, you go up to 24 (12 NSFL / 12 DSFL) and all of the multiples that are created too. This opens up even more opportunity for rookies to make a mark and attain such opportunities that might not have otherwise existed for them.
Counter-point 1: Increased player slots, not saturation!
Another point brought to my attention is that inside a more structured system such as this one is that players become too “cliquey” and wont interact as much with players outside of their organization unlike they do now. This is another point I completely disagree with, as even in the current system, GMs tend to draft players they know this is complicated by the fact that there is not a lot of movement in the FA market. Players tend to stay with the people they were drafted with and the teams they are drafted to. If anything I believe this new system could actually expose more people to other teams and/or players, they might otherwise not have had a chance to interact with. Take for example, DT Thorian Skarsgard, DT from the Chicago Butchers, created in S12, Regression started in S19 is still Active as of now in S22. Now it is likely that in the current system he will stay on Chicago until he retires, either by his own hand or automatically. In an affiliate system, he could be sent down, not only mixing it up with his new affiliate teammates, he could also spread his experience in what he feels works or does not work in the NSFL which also ties nicely back together with my first point of having consistent build messaging across the organization.
Counter-point 2: Increases player rotation, thus increasing player interaction!
For this final point, it has also been noted that GMs (both NSFL and DSFL) might dislike having any potential “power” taken away in the name of an organization. I honestly believe that this will create more activity and power for the GMs. As it is currently, a DSFL gm who happens to lose many games (which may not be their fault at all) will gain a reputation for having bad teams, therefore increasing likelihood that players drafted to said team become inactive. While under an affiliate system, as there is (once again tying it together) consistent messaging across organizations, a DSFL GM could become more focused upon making sure rookies and DSFL players are having fun (which isn’t that the point of this whole league?) maximizing their points and learning about the league, sim, and players without being under the pressure of the constant churn that the yearly DSFL/NSFL draft creates. Even from the outside trying to consistently create a winner seems to be quite the challenge as from any year to the next you don’t know what a large portion of your team is going to do, or what is going to happen to them. As an affiliate it allows a team to create an identity, allows continuity across multiple seasons and most of all, lets a DSFL GM create a team to his liking as a collaborative effort to create the most welcoming place for players as is possible in such a league as ours.
Counter-point 3: GMs gain power; they don’t lose it!
To finish up this proposal, I would like to also bring forth a few rules that I think would also be helpful in the establishment of such an Affiliate system:
1: Contracts
I think that a new type of contract (Two-Way) could be created where a rookie could be sent up and down freely without having to pass through the Waiver system. To prevent Yo-Yo-ing players, I would also propose that a limit of [X] times a player could be sent up or down. In addition, if called up then if [Y] weeks have elapsed the player must stay up or be exposed to the waiver system upon the next send down. I also would stipulate that at the end of a player’s career [Z] Seasons into regression, they can also be sent down without being exposed to the waivers. (Subsection: Waivers) Players put on waivers can be reclaimed within 48 hours at no penalty, OR a team could make a trade for said waiver player to skip the Waiver process entirely
2: DSFL Commissioner/HO
I also propose that a DSFL Commissioner/HO (subsection of the NSFL Commissioner and HO) is created (or empowered if it already exists) to ensure that all teams are holding to the spirit of the rules and not abusing call ups and send downs. Making sure that a player is not being jerked around with constant team changes, or being held down to maximize player career time. but on the same note that a player isn’t just complaining because they want to be a part of the NSFL NOW!
3: Player Years
This one is really simple, I propose that the first 2 years of a DSFL player’s career don’t count towards regression [As long as they are in the DSFL, if they get called up and go over [Y] Weeks in the NSFL, then the regression clock starts] But to prevent good players being stashed and min-maxing of the player clock rules, that if the player goes above [A] TPE, where [A] is above a NSFL players TPE [B] + [C]% then the player’s clock would also start.
Finally, to ensure teams aren’t affiliated unfairly, I think that If adopted, the Affiliation Process be done as a blind draw where each NSFL GM draws a number from 1-12 with the number representing one of the 12. And on the DSFL side, I also propose that each DSFL GM gets 1 refusal that they can use at their convenience. If the Copperheads Draw the Pythons as their Affiliate, the Pythons can use their refusal for whatever reason they deem warrant it… [Snake Envy?] But if the Otters then Draw the Pythons, they cannot then say no because they have already used their refusal option. After the drawing, all Affiliated team’s players become a player under the NSFL organization and would therefore sign contracts with the appropriate GM.
This is my Proposal; I hope it is as thought provoking to read as it was to write it. I know that all of us here care about the league and want to see it become as great of a league as it can be. I used variable place holders in the rules in place of actual numbers because I feel that if this proposal is adopted, that the HO can determine what numbers should be appropriate for the league. Overall I honestly believe that if this is adopted it will increase activity in the DSFL and even in the NSFL amongst the bottom of the roster (who wants to be sent down because they aren’t earning enough?!) I look forward to discussion regarding this proposal and hearing thoughts on the subject! This is by no means a concrete proposal, if anyone has anything else to add, please feel free!
1743 Words, I look forward to starting a discussion!
![[Image: Orosz.gif]](https://cdn.discordapp.com/attachments/521141946174013449/521220562706497536/Orosz.gif)