Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Total TPE Earned Before First Update: 50
TPE Saved from last update: 0
TPE Earned since last update : 0
Total TPE Earned After Update: 50
Player Attributes
(MIN:60)(MAX:95) Strength: 70
(MIN:50)(MAX:80) Agility: 52
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 60
(MIN:45)(MAX:70) Speed: 50
(MIN:20)(MAX:50) Hands: 21
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 55
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 50
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Total TPE Earned Before First Update: 50
TPE Saved from last update: 0
TPE Earned since last update : 0
Total TPE Earned After Update: 50
Player Attributes
(MIN:60)(MAX:95) Strength: 70
(MIN:50)(MAX:80) Agility: 52
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 60
(MIN:45)(MAX:70) Speed: 50
(MIN:20)(MAX:50) Hands: 21
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 55
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 50
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits: