Seems like every other season somebody brings up something along the lines of "Hey shouldn't we do something about the way minimum contracts work?" Then people talk about it for a bit and then it dies down and nothing really happens.
The most recent time it was brought up (by my man @`BenLongshaw`), it started as a "make money mean something so people have more incentive to get non-min contracts" which quickly turned into "we should probably do something about min contracts" again.
The problem is... what should we do? The other problem is... is there actually a problem?
I'm gonna try to provide my perspective on the whole thing, especially as a GM.
THE PROBLEM
The real problem, in my opinion, is that the current minimum contract system doesn't do a good job during the process of gaining TPE.
Right now, when you sign a player to a multi-year contract, you base their minimum yearly payments based on their TPE level right now.
Keep in mind that the most active players in the league get around 160-180 TPE per season.
Here's the current structure:
- <200: $500,000
- 200 to 399: $1,000,000
- 400 to 599: $2,000,000
- 600 to 799: $3,000,000
- 800 to 999: $4,000,000
- >1000: $5,000,000
As an example of how the current structure isn't very meaningful, I'm going to point to my own player: Borkus Maximus III, who is on a 3 year minimum contract (S6: 500k, S7: 500k, S8: 500k).
When Borkus signed his three year minimum contract he was at like 190 TPE, so he got to sign every year at that minimum, which was 500k.
So right now he's at 328 TPE being paid 500k. Next season he'll start likely just short of 400 TPE and he might hit 500 TPE, and will still be paid only 500k (which his tier should be paid 2m), and two seasons from now he'll likely be around 600 and still only be paid 500k.
This is kind of an extreme example, but it shows how the current system can be abused and doesn't do a good job at making a player's cap hit equal to the player.
Obviously once teams start having lots of high TPE level players it starts getting really hard to juggle all of their contracts, even if many of them are on minimums (you can ask the Otters about that), but this is working as designed in my opinion. The cap is there so that it's hard to be able to field a team of high TPE superstars and eventually you may have to make some tough choices.
So if the minimum contracts don't really make sense... why haven't we tried to change it?
THE LAST TIME WE TRIED TO CHANGE IT
The last time something was almost done about fixing minimum contracts was when some team (I think it was the Hawks, though I may be wrong) proposed the following rule at one of the GM rule summits:
I think this rule only received 1 or maybe 2 or 3 votes. I actually voted no on this one.
I can't speak for every GM's reason behind voting "No" on this, but here's a quick list on reasons why I think GMs may have voted no.
~Adds another thing that GMs and HO have to keep track of every off season
~Involves retroactively changing contracts that were already signed/existing, don't like the idea of altering existing contracts
~It's basically the same as having TPE incentivized contracts, which aren't allowed
~One GM said they saw it as "punishing success"
~Frankly, the rule as-is is very GM friendly because we can lock up super active players for very very cheap
So basically we need to try and think of something that minimizes those concerns if it's ever going to pass a GM vote. It needs to not involve a ton of work, shouldn't involve altering existing contracts, and should be relatively GM and player friendly.
A NEW PROPOSAL
So here's an idea I came up with which is shamelessly stolen from the PBE and I think could work very well for the NSFL as well. I'm going to lay it out and then talk about how I think it addresses common concerns with changing the minimum contract rule.
Here is the PBE's rule (with some slight changes to the TPE):
Going back to the Borkus example, looking at Borkus rookie contract:
Borkus Contract with Current Rules
S6: 500k
S7: 500k
S8: 500k
Borkus Contract with New Rules
S6: 500k (190 tpe)
S7: 1m (assumed 265 tpe)
S8: 1m (assumed 340 tpe)
Player with 250 TPE with Current Rules
S6: 1m
S7: 1m
S8: 1m
Player with 250 TPE with New Rules
S6: 1m (250)
S7: 1m (assumed 325)
S8: 2m (assumed 400)
This accomplishes a few things:
1. Scaling contracts are now prospective rather than retrospective - no altering existing contracts
2. Max-active players would still "out earn" their minimum contracts, so there is still benefit and reward to having super active players to max-length minimum-pay contracts
3. There is minor risk to having a player signed to a long-term contract go inactive, though this wouldn't break the bank. It may even result in more contracts having MOs or TOs.
4. In my opinion, the change isn't so drastic so as to completely change the landscape of the NSFL but does do a better job at scaling pays so that cap hits are more reflective of the actual player.
5. Removes the "Sign a player at 399 TPE so we can keep him at 1m for three seasons instead of 2m if he were 400 TPE" thing
FINAL NOTES
1. I just came up with 75 TPE assumption, it could be 100 or whatever the "average" earnings is for an active player
2. I don't think caps would have to be expanded because of this, though they may need to be every so slightly
3. Miaybe down the line we could think about adding more tiers, so instead of 200 to 399: $1m it could be 200 to 299: $1m and 300-399: $1.5m
The biggest problem with getting this rule to pass (in my opinion) is that the current minimum rules are very GM friendly. My most loyal and active players don't need big money contracts to stay happy and buy equipment and training and everything, and I get more cap space to use on other players.
I plan on submitting some rule such as this during the GM summit, maybe after some tweaking. For implementing, all current contracts can stay the same but any new ones as of say S8 or something will follow this, idk something like that.
I'm not sure if it'll pass but I do think enough people agree that something should be done about long-term minimum contracts to make them more meaningful that hopefully this at least gets the ball rolling on trying to find a solution that works for all parties involved.
Random side note: There's also this weird thing in the rule book where contracts can be any length you want after the player is above 800 TPE, which means you can sign a 900 TPE player to a 10 year 4m contract and completely disregard the fact that players above 1000 TPE have a minimum pay of 5m according to the rule book. That... doesn't make sense at all and should probably be changed lol
The most recent time it was brought up (by my man @`BenLongshaw`), it started as a "make money mean something so people have more incentive to get non-min contracts" which quickly turned into "we should probably do something about min contracts" again.
The problem is... what should we do? The other problem is... is there actually a problem?
I'm gonna try to provide my perspective on the whole thing, especially as a GM.
THE PROBLEM
The real problem, in my opinion, is that the current minimum contract system doesn't do a good job during the process of gaining TPE.
Right now, when you sign a player to a multi-year contract, you base their minimum yearly payments based on their TPE level right now.
Keep in mind that the most active players in the league get around 160-180 TPE per season.
Here's the current structure:
- <200: $500,000
- 200 to 399: $1,000,000
- 400 to 599: $2,000,000
- 600 to 799: $3,000,000
- 800 to 999: $4,000,000
- >1000: $5,000,000
As an example of how the current structure isn't very meaningful, I'm going to point to my own player: Borkus Maximus III, who is on a 3 year minimum contract (S6: 500k, S7: 500k, S8: 500k).
When Borkus signed his three year minimum contract he was at like 190 TPE, so he got to sign every year at that minimum, which was 500k.
So right now he's at 328 TPE being paid 500k. Next season he'll start likely just short of 400 TPE and he might hit 500 TPE, and will still be paid only 500k (which his tier should be paid 2m), and two seasons from now he'll likely be around 600 and still only be paid 500k.
This is kind of an extreme example, but it shows how the current system can be abused and doesn't do a good job at making a player's cap hit equal to the player.
Obviously once teams start having lots of high TPE level players it starts getting really hard to juggle all of their contracts, even if many of them are on minimums (you can ask the Otters about that), but this is working as designed in my opinion. The cap is there so that it's hard to be able to field a team of high TPE superstars and eventually you may have to make some tough choices.
So if the minimum contracts don't really make sense... why haven't we tried to change it?
THE LAST TIME WE TRIED TO CHANGE IT
The last time something was almost done about fixing minimum contracts was when some team (I think it was the Hawks, though I may be wrong) proposed the following rule at one of the GM rule summits:
Quote:Dynamic contract scaling.
Example: If a player signs a contract for minimum at 399 tpe, when he passes 400 tpe in that season he will then automatically be moved to the 400TPE minimum contract amount for the upcoming season.
I think this rule only received 1 or maybe 2 or 3 votes. I actually voted no on this one.
I can't speak for every GM's reason behind voting "No" on this, but here's a quick list on reasons why I think GMs may have voted no.
~Adds another thing that GMs and HO have to keep track of every off season
~Involves retroactively changing contracts that were already signed/existing, don't like the idea of altering existing contracts
~It's basically the same as having TPE incentivized contracts, which aren't allowed
~One GM said they saw it as "punishing success"
~Frankly, the rule as-is is very GM friendly because we can lock up super active players for very very cheap
So basically we need to try and think of something that minimizes those concerns if it's ever going to pass a GM vote. It needs to not involve a ton of work, shouldn't involve altering existing contracts, and should be relatively GM and player friendly.
A NEW PROPOSAL
So here's an idea I came up with which is shamelessly stolen from the PBE and I think could work very well for the NSFL as well. I'm going to lay it out and then talk about how I think it addresses common concerns with changing the minimum contract rule.
Here is the PBE's rule (with some slight changes to the TPE):
Quote:In addition, for every year a player is signed beyond the first, said player must be paid as though 75 TPE higher in each successive year.
Example: a 250 TPE player signs a 3 year minimum contract. The contract would cost 4 million over those three years (250 TPE ($1m) first year, 325 ($1m) the second, 400 ($2m) the third).
Going back to the Borkus example, looking at Borkus rookie contract:
Borkus Contract with Current Rules
S6: 500k
S7: 500k
S8: 500k
Borkus Contract with New Rules
S6: 500k (190 tpe)
S7: 1m (assumed 265 tpe)
S8: 1m (assumed 340 tpe)
Player with 250 TPE with Current Rules
S6: 1m
S7: 1m
S8: 1m
Player with 250 TPE with New Rules
S6: 1m (250)
S7: 1m (assumed 325)
S8: 2m (assumed 400)
This accomplishes a few things:
1. Scaling contracts are now prospective rather than retrospective - no altering existing contracts
2. Max-active players would still "out earn" their minimum contracts, so there is still benefit and reward to having super active players to max-length minimum-pay contracts
3. There is minor risk to having a player signed to a long-term contract go inactive, though this wouldn't break the bank. It may even result in more contracts having MOs or TOs.
4. In my opinion, the change isn't so drastic so as to completely change the landscape of the NSFL but does do a better job at scaling pays so that cap hits are more reflective of the actual player.
5. Removes the "Sign a player at 399 TPE so we can keep him at 1m for three seasons instead of 2m if he were 400 TPE" thing
FINAL NOTES
1. I just came up with 75 TPE assumption, it could be 100 or whatever the "average" earnings is for an active player
2. I don't think caps would have to be expanded because of this, though they may need to be every so slightly
3. Miaybe down the line we could think about adding more tiers, so instead of 200 to 399: $1m it could be 200 to 299: $1m and 300-399: $1.5m
The biggest problem with getting this rule to pass (in my opinion) is that the current minimum rules are very GM friendly. My most loyal and active players don't need big money contracts to stay happy and buy equipment and training and everything, and I get more cap space to use on other players.
I plan on submitting some rule such as this during the GM summit, maybe after some tweaking. For implementing, all current contracts can stay the same but any new ones as of say S8 or something will follow this, idk something like that.
I'm not sure if it'll pass but I do think enough people agree that something should be done about long-term minimum contracts to make them more meaningful that hopefully this at least gets the ball rolling on trying to find a solution that works for all parties involved.
Random side note: There's also this weird thing in the rule book where contracts can be any length you want after the player is above 800 TPE, which means you can sign a 900 TPE player to a 10 year 4m contract and completely disregard the fact that players above 1000 TPE have a minimum pay of 5m according to the rule book. That... doesn't make sense at all and should probably be changed lol