Alright, so a while ago I posted a statistical analysis of tpe allocation in terms of on field success by calculating the correlation coefficient for each position's attribute totals and their statistical output. In lay man's terms, this means that I took a very simple look at how each of the positions' skill areas (speed, tackling, endurance, etc.) related to their stats (tackles, sacks, interceptions, etc). I did this for all the offensive positions. Here, now that real life work has slowed down a lot and I've caught up with other league responsibilities, I've finally followed up with the same analysis for the defensive positions.
Like before, I used a season's worth of data, only this time it was Season 7. I also didn't use DSFL data as a player with lower tpe will do "better" due to the lower level of competition and was thus throwing off the results. The good part about looking at the defense is that all the stat areas are basically the same (instead of neglecting to measure a QB's rushing ability or a RB's receiving ability, for example) and most players play in their own position. Also, all the players I measured played in all 14 games. The downside is that some of the most important and game-changing stats for defense don't happen all that often--defensive touchdowns, interceptions, safeties, and even sacks. Unfortunately, that means that this correlational measure won't be able to accurately demonstrate what we are looking for in those areas. So, in most cases, I left them out.
So, without further ado and a timely reminder that correlation does not imply causation, let's jump into it.
Safety first.
![[Image: LA4Hj3e.jpg]](https://i.imgur.com/LA4Hj3e.jpg)
Remember, the higher the number (the closer it gets to 1), the stronger the correlation between the two measures. Also, if you read the last one I wrote, you'll notice that I included averages beneath each attribute to assist in measuring the importance of updating each attribute.
Basically, for safeties, it would seem that Speed, Endurance, and Hands are their most important attributes. Looking at the sacks and tackles numbers, however, I wonder if the averages are brought down by the other areas. Agility and strength would be important if a safety were to be used for blitzes, it seems.
Here's another more visually appealing way to look at the information.
![[Image: C3l5y3S.jpg]](https://i.imgur.com/C3l5y3S.jpg)
Next up, let's look at Cornerbacks.
![[Image: 0bRo4EM.jpg]](https://i.imgur.com/0bRo4EM.jpg)
Intelligence is clearly a very important attribute. Did you know that it would be that important for CBs? I didn't. It looks like the most important attribute for almost all the stat areas for CBs although if you are chasing interceptions--and who isn't--there are several other areas almost just as important--notably, speed.
For the visual learners:
![[Image: LJahY4Z.jpg]](https://i.imgur.com/LJahY4Z.jpg)
Now, we have the golden boys of the defense, the Linebackers.
![[Image: VZeQ0jW.jpg]](https://i.imgur.com/VZeQ0jW.jpg)
Here we see a lot of green, similar to the safeties. If I had to guess, one of the reasons that we see a lot of green (meaning low or even negative correlation) on defense might point to those stat areas being controlled more by offensive skill sets, defensive scheme, or offensive playbooks. Of course, the green may be an error caused by just simply too small of a sample size for those stat areas (rarely would players force more than 2 fumbles, for example, and many forced none). Nevertheless, there is still information to be gleaned from this one as well. Linebackers are kings of the tackles--and the sacks. A lot of positive correlations for those stats, particularly in the attributes of strength and agility. Once again, endurance is important for a valuable stat: sacks. That may be because teams will give up more sacks towards the end of the game when their endurance is lower, therefore linebackers with higher endurance will have an easier time. That may be giving the sim too much credit, however. A final thought on this does have to do with a negative correlation that may have some merit. The negative correlation between the tackling attribute and forced fumbles is pretty strong. That means that the better a player is at tackling, the fewer fumbles he will cause. I wonder if this was intentional or not. Someone needs to teach these linebackers the meaning of a strip tackle.
![[Image: yD1a1iS.jpg]](https://i.imgur.com/yD1a1iS.jpg)
Alright, on to the Defensive Ends, my personal favorite position to play.
![[Image: ygimL5P.jpg]](https://i.imgur.com/ygimL5P.jpg)
For a sim that so heavily favors speed, I was surprised to see that dark green column. In fact, I even went back and double checked that I had my formulas right (I did). Basically, I think that the reason that the green was so pronounced is that almost all the DEs have maxed speed (either 80 or 85). There just isnt as much variability there to show a dramatic change in stats. So, in the long run, speed is probably more important than represented here, but its hard to say exactly how much. Otherwise, tackling, intelligence, and probably hands are the three next most important attributes to upgrade if you are at the Defensive End position, especially if you are looking to be a turnover-causing machine.
![[Image: AhJYcwO.jpg]](https://i.imgur.com/AhJYcwO.jpg)
And finally, here are the Defensive Tackles.
![[Image: WSeJax8.jpg]](https://i.imgur.com/WSeJax8.jpg)
My formulas are correct here again despite that green row in tackles for a loss. For some reason, last season, poorer DTs just had a lot more tackles for a loss than better ones. Consider this: the two worst DTs in terms of overall rating (E. Medved at 76 overall and B. Wojcik at 72 overall) combined for 12 tackles for a loss on the season (in fact they were two of the top three in this category). However the top FOUR DTs in overall rating (Kamaka at 100, Miller at 99, Clegane at 98, Askins at 94) COMBINED for only half--6 tackles for a loss. That one is just confusing to me, to be perfectly honest. I am inclined to think that is more than dumb luck or a small sample size. I wonder if there could be something there, especially since you see a similar (but weaker) trend in the DEs--who knows with our sim. The rest of the stats give a clearer picture, however with Strength, Intelligence, Endurance, and Tackling as the more important for overall tackles and sacks. If you want to cause more fumblerooskis, go for Speed and Hands as is consistent with what other positions have shown us.
![[Image: GZ6He4E.jpg]](https://i.imgur.com/GZ6He4E.jpg)
Hope this was illuminating for you. I certainly enjoyed doing it. Of course, there is a lot of room for error and inconsistencies. I think I'd noted most of them either in this article or the previous one. If you have any questions or suggestions, let me know!
Like before, I used a season's worth of data, only this time it was Season 7. I also didn't use DSFL data as a player with lower tpe will do "better" due to the lower level of competition and was thus throwing off the results. The good part about looking at the defense is that all the stat areas are basically the same (instead of neglecting to measure a QB's rushing ability or a RB's receiving ability, for example) and most players play in their own position. Also, all the players I measured played in all 14 games. The downside is that some of the most important and game-changing stats for defense don't happen all that often--defensive touchdowns, interceptions, safeties, and even sacks. Unfortunately, that means that this correlational measure won't be able to accurately demonstrate what we are looking for in those areas. So, in most cases, I left them out.
So, without further ado and a timely reminder that correlation does not imply causation, let's jump into it.
Safety first.
![[Image: LA4Hj3e.jpg]](https://i.imgur.com/LA4Hj3e.jpg)
Remember, the higher the number (the closer it gets to 1), the stronger the correlation between the two measures. Also, if you read the last one I wrote, you'll notice that I included averages beneath each attribute to assist in measuring the importance of updating each attribute.
Basically, for safeties, it would seem that Speed, Endurance, and Hands are their most important attributes. Looking at the sacks and tackles numbers, however, I wonder if the averages are brought down by the other areas. Agility and strength would be important if a safety were to be used for blitzes, it seems.
Here's another more visually appealing way to look at the information.
![[Image: C3l5y3S.jpg]](https://i.imgur.com/C3l5y3S.jpg)
Next up, let's look at Cornerbacks.
![[Image: 0bRo4EM.jpg]](https://i.imgur.com/0bRo4EM.jpg)
Intelligence is clearly a very important attribute. Did you know that it would be that important for CBs? I didn't. It looks like the most important attribute for almost all the stat areas for CBs although if you are chasing interceptions--and who isn't--there are several other areas almost just as important--notably, speed.
For the visual learners:
![[Image: LJahY4Z.jpg]](https://i.imgur.com/LJahY4Z.jpg)
Now, we have the golden boys of the defense, the Linebackers.
![[Image: VZeQ0jW.jpg]](https://i.imgur.com/VZeQ0jW.jpg)
Here we see a lot of green, similar to the safeties. If I had to guess, one of the reasons that we see a lot of green (meaning low or even negative correlation) on defense might point to those stat areas being controlled more by offensive skill sets, defensive scheme, or offensive playbooks. Of course, the green may be an error caused by just simply too small of a sample size for those stat areas (rarely would players force more than 2 fumbles, for example, and many forced none). Nevertheless, there is still information to be gleaned from this one as well. Linebackers are kings of the tackles--and the sacks. A lot of positive correlations for those stats, particularly in the attributes of strength and agility. Once again, endurance is important for a valuable stat: sacks. That may be because teams will give up more sacks towards the end of the game when their endurance is lower, therefore linebackers with higher endurance will have an easier time. That may be giving the sim too much credit, however. A final thought on this does have to do with a negative correlation that may have some merit. The negative correlation between the tackling attribute and forced fumbles is pretty strong. That means that the better a player is at tackling, the fewer fumbles he will cause. I wonder if this was intentional or not. Someone needs to teach these linebackers the meaning of a strip tackle.
![[Image: yD1a1iS.jpg]](https://i.imgur.com/yD1a1iS.jpg)
Alright, on to the Defensive Ends, my personal favorite position to play.
![[Image: ygimL5P.jpg]](https://i.imgur.com/ygimL5P.jpg)
For a sim that so heavily favors speed, I was surprised to see that dark green column. In fact, I even went back and double checked that I had my formulas right (I did). Basically, I think that the reason that the green was so pronounced is that almost all the DEs have maxed speed (either 80 or 85). There just isnt as much variability there to show a dramatic change in stats. So, in the long run, speed is probably more important than represented here, but its hard to say exactly how much. Otherwise, tackling, intelligence, and probably hands are the three next most important attributes to upgrade if you are at the Defensive End position, especially if you are looking to be a turnover-causing machine.
![[Image: AhJYcwO.jpg]](https://i.imgur.com/AhJYcwO.jpg)
And finally, here are the Defensive Tackles.
![[Image: WSeJax8.jpg]](https://i.imgur.com/WSeJax8.jpg)
My formulas are correct here again despite that green row in tackles for a loss. For some reason, last season, poorer DTs just had a lot more tackles for a loss than better ones. Consider this: the two worst DTs in terms of overall rating (E. Medved at 76 overall and B. Wojcik at 72 overall) combined for 12 tackles for a loss on the season (in fact they were two of the top three in this category). However the top FOUR DTs in overall rating (Kamaka at 100, Miller at 99, Clegane at 98, Askins at 94) COMBINED for only half--6 tackles for a loss. That one is just confusing to me, to be perfectly honest. I am inclined to think that is more than dumb luck or a small sample size. I wonder if there could be something there, especially since you see a similar (but weaker) trend in the DEs--who knows with our sim. The rest of the stats give a clearer picture, however with Strength, Intelligence, Endurance, and Tackling as the more important for overall tackles and sacks. If you want to cause more fumblerooskis, go for Speed and Hands as is consistent with what other positions have shown us.
![[Image: GZ6He4E.jpg]](https://i.imgur.com/GZ6He4E.jpg)
Hope this was illuminating for you. I certainly enjoyed doing it. Of course, there is a lot of room for error and inconsistencies. I think I'd noted most of them either in this article or the previous one. If you have any questions or suggestions, let me know!