With the utter dominance of Kennedy and now Yates, I think RB at WR is something that should be looked at more. RBs shouldn't be able to blow WRs out of the water production wise as receivers. Even last season for the playoffs I put Taylor at WR because I found he usually had huge receiving games, and that was testing against Lavelle.
In the sim once a receiver hits a certain catch or yardage milestone, his speed falls off a cliff. This is the sims way of preventing 200+ yard games. I'm thinking it's possible the RB doesn't "fatigue" to the degree the WRs do.
Also, we've been looking at this from a volume perspective. If we look at efficiency maybe these guys aren't overpowered at all. They have a mediocre yards per reception and also have an absolute shit ton of drops, so yards per target would drop even more compared to WRs.
In the sim once a receiver hits a certain catch or yardage milestone, his speed falls off a cliff. This is the sims way of preventing 200+ yard games. I'm thinking it's possible the RB doesn't "fatigue" to the degree the WRs do.
Also, we've been looking at this from a volume perspective. If we look at efficiency maybe these guys aren't overpowered at all. They have a mediocre yards per reception and also have an absolute shit ton of drops, so yards per target would drop even more compared to WRs.