I'm still flat out against anything that changes a contract during the contract unless its the team and player deciding to do so themselves. I voted against it and also campaigned against it. Successfully. I still believe what I did then. It will limit player activity when people lag off so as not to hurt the team. And if you don't think that's realistic, you need to remember that we're in this situation to begin with because of tremendous player loyalty t teams. It will create a ton of complexity in contracts. And it punishes teams for successfully having active players.
Also worth noting...this is the first season where we've actually seen what it looks like to have a draft class at their top tpe potential. So any "why didn't we fix this earlier" can be pointed at that. Much like the qb/rb conversation that was happening at the time. And also as noted, the oline bots take up a ton of the extra cap space too.
All that said, what I AM in favor of is forcing contracts to move upwards in ways that do NOT involuntarily interfere with a contract that has been signed. I think there are a variety of other options that could help with the salary situation and whose entire function isn't to punish teams because their players are high earners. Here are some of them.
-Adding more salary bumps in the breakdown for starters. Currently we have it at a very lenient total which has allowed ridiculous contracts (including most of those mentioned and mine, which wasnt as ridiculous at the start but is rapidly heading that way). If we adjust the scale, we create a higher base to start with every time a new contract gets signed.
-Shrink max contracts to 2 seasons for anyone under 500 or 600 tpe (depending on what number a min raise is broken down at), and 3 seasons for anyone under 800 tpe. Even if people are "getting away with it" at the high end, they're still doing so at a much higher level than currently exists.
-Lift the ban on performance bonuses. Let gms use them to sweeten contracts.
-Limit each player to one minimum contract during their career. Obviously this would require deciding on a percentage over minimum that the other contracts were required to be.
-Make players on inactive single season contracts cost an extra 500k every single season they remain on the team. Make the "safe" options less attractive.
-Stop allowing NSFL drafted players that are still in the DSFL to be paid by the DSFL. Right now, it's free money that NSFL teams commit to without having to pay it.
-Allow contract renegotiations. It will allow GMs to try to keep their stars as they rise, but also trigger any new minimums. Note that this is a gm and a player choosing to change their contract. Not a league mandated penalty.
-The last season of a contract is currently the time when teams can negotiate extensions with players. Allow other teams to negotiate with them during this time period. This will create more free agency possibilities and force GMs to work to keep their players a bit more.
I'm not saying let's throw all these in at once. But every one of these helps with the situation. And does so in ways that allows more freedom of choice for gms and players. And I'm sure there are other things that could help as well without messing with contracts during their life.
We have more at our disposal than one idea repeated over and over.
Also worth noting...this is the first season where we've actually seen what it looks like to have a draft class at their top tpe potential. So any "why didn't we fix this earlier" can be pointed at that. Much like the qb/rb conversation that was happening at the time. And also as noted, the oline bots take up a ton of the extra cap space too.
All that said, what I AM in favor of is forcing contracts to move upwards in ways that do NOT involuntarily interfere with a contract that has been signed. I think there are a variety of other options that could help with the salary situation and whose entire function isn't to punish teams because their players are high earners. Here are some of them.
-Adding more salary bumps in the breakdown for starters. Currently we have it at a very lenient total which has allowed ridiculous contracts (including most of those mentioned and mine, which wasnt as ridiculous at the start but is rapidly heading that way). If we adjust the scale, we create a higher base to start with every time a new contract gets signed.
-Shrink max contracts to 2 seasons for anyone under 500 or 600 tpe (depending on what number a min raise is broken down at), and 3 seasons for anyone under 800 tpe. Even if people are "getting away with it" at the high end, they're still doing so at a much higher level than currently exists.
-Lift the ban on performance bonuses. Let gms use them to sweeten contracts.
-Limit each player to one minimum contract during their career. Obviously this would require deciding on a percentage over minimum that the other contracts were required to be.
-Make players on inactive single season contracts cost an extra 500k every single season they remain on the team. Make the "safe" options less attractive.
-Stop allowing NSFL drafted players that are still in the DSFL to be paid by the DSFL. Right now, it's free money that NSFL teams commit to without having to pay it.
-Allow contract renegotiations. It will allow GMs to try to keep their stars as they rise, but also trigger any new minimums. Note that this is a gm and a player choosing to change their contract. Not a league mandated penalty.
-The last season of a contract is currently the time when teams can negotiate extensions with players. Allow other teams to negotiate with them during this time period. This will create more free agency possibilities and force GMs to work to keep their players a bit more.
I'm not saying let's throw all these in at once. But every one of these helps with the situation. And does so in ways that allows more freedom of choice for gms and players. And I'm sure there are other things that could help as well without messing with contracts during their life.
We have more at our disposal than one idea repeated over and over.
![[Image: 68.png]](https://cdn.discordapp.com/attachments/722696337912496132/759304283312881684/68.png)