(06-19-2018, 03:43 PM)timeconsumer Wrote:Logical assumption but I really don't think the sim is that intelligent to factor things like that in. My guess is that higher tackling is associated with higher stats in general, and higher stats is more correlated with higher snap counts, and higher snap counts means more of an opportunity for fatigue to lessen performance.
I fear you're right. It's also possible opportunity cost is a factor? I have no clue how players are auto-generated, but higher tackling could mean lower values in str/agi/end, but that is on an assumption that auto-gen players with a higher att have something lower to compensate.
![[Image: BVsashy.png]](https://i.imgur.com/BVsashy.png)