Raising minimums imo is problematic because 1) it creates salary inflation which will force us to rework training, equipment, possibly even media/gfx scales, 2) raising it by anything significant necessitates raising the cap and that's a whole thing because if you get the cap wrong you either fuck teams over or everyone has too much money.
To give an example, imagine you raise league minimums by $500k. I believe I was told most teams have about 18 players by someone. 18 * 500k = $9,000,000 extra on everyone's books. That's a huge huge amount. This is just to illustrate that it's not an easy problem to solve. A realistic minimum raise would probably be in the realm of $100k to $250k per tier which really serves no purpose but to make it more difficult for teams to actually pay the guys who want big contracts.
To give an example, imagine you raise league minimums by $500k. I believe I was told most teams have about 18 players by someone. 18 * 500k = $9,000,000 extra on everyone's books. That's a huge huge amount. This is just to illustrate that it's not an easy problem to solve. A realistic minimum raise would probably be in the realm of $100k to $250k per tier which really serves no purpose but to make it more difficult for teams to actually pay the guys who want big contracts.
![[Image: rq0K779.png]](https://i.imgur.com/rq0K779.png)