(03-04-2020, 11:19 PM)AdamS Wrote:Overall great list. I would argue the weights may be off personally.
On offense I would lower WR to a 3 as you're covering the whole group and not the WR1. I would also raise OL to a 2 because there's a notable difference in effectiveness between the levels.
Defensively I'd argue that DE should also be a 3 instead of 2, due to how frequently the entire DLine is moved aorund for each other on most teams. CBs could arguably be 4's instead of 5s though given the ceiling on how effective they can be against offenses.
Also, I'd give returners some due as well. Probably a 1 but still. Return quality does have an effect on things.
well I meant it more in a general sense of higher rating meaning more TPE equals more valuable ways to apply your TPE. but also it's way more than just the WR1 that is very important. the more good receivers you have the better your pass game/team. See: Otters S1-S16 or so.
for OL, I've done enough testing to be comfortable with saying the difference in additional TPE isn't a huge advantage for a single lineman. I actually originally had it where even teams that had no OL had the weight counted toward their denominator, but that was basically the same as saying a team has no OL of any kind at all while two teams had 500-600 average tpe marks there, so this felt like the best move.
also thought about either making both DL spots a 2.5 or a 3. realistically they should be the same for the same logic I applied to WR. in both cases, there's a certain threshold at which performance gain for each additional TPE just plateaus.
same deal for CB. not so much about effectiveness (though I disagree with you on that but putting that on hold for a sec) as it is about how many important attributes there are for CBs. ergo more TPE = better CBs and that is more linear than logarithmic in terms of returns on TPE. as for the effectiveness bit, I really wouldn't view it that way. yes, you'll even see Dermot's player go out there and get flamed for all 120 of an opposing receiver's yards at some point, but that's not really the fault of the CB so much as the way the sim handles receiving yardage as I understand it. Dermot could literally give up 120 yards every single game - without fail - and he'd still represent a massively important part of Austin's ability to win games. he'd still be a massive net positive. as gross as it is to say this about Dermot.
anyway, very hacky and based on a somewhat limited understanding of the sim, as I said. but glad you enjoyed it. hopefully it'll serve its real purpose of getting people a couple extra tpe maybe.
![[Image: rq0K779.png]](https://i.imgur.com/rq0K779.png)