04-23-2020, 04:46 PM
(This post was last modified: 04-23-2020, 04:46 PM by IsaStarcrossed.)
(04-23-2020, 03:14 PM)Memento Mori Wrote:I think there's a difficult balance to strike though. You see this in all games. It would be really cool and immersive if people actually wanted to chase big contracts. But the only reason they'd want to, is if they needed to.
We'd have to make training/equipment much more expensive, or jobs and media and graphics pay much less. Maybe both. The situation you might run into is that by making things more grind-y, people who don't do as much of this are put off and lose interest in the league. With lots of RPGs people either play loads or not at all because of mechanics like this.
I'd rather have contracts be unrealistic than make them more realistic but put some users off as a result.
Exactly this. This is a league for fun. We all come here to chill, talk to our friends, and watch a sim every now and then. No one comes here to 'work'. No one really wants to work. The harder you make it to earn at a decent rate, the worse you'll see retention rates become. I'm a perfect example. I write here because I enjoy it and it never felt like work. I was once tempted to join PBE thought and went to check it out. Upon realizing it it was far more grindy than NSFL, I swiftly backed out because I was unwilling to put in the extra effort they require there to earn at a higher rate.
![[Image: Untitled_Artwork.png]](https://media.discordapp.net/attachments/732271706806419517/769550826225795102/Untitled_Artwork.png)
![[Image: sketch1596853902954.png]](https://cdn.discordapp.com/attachments/732271706806419517/741483802865696870/sketch1596853902954.png)