Proposal:
Why:
Effect on balance:
- Once you have maxed every attribute in your player's archetype, the caps would be 'unlocked', allowing the user to apply TPE past the archetype max for any attribute they like.
Why:
- Right now, top earners can effectively reach 95% of their player's usefulness midway through their career, with very little improvement available past that point
- This would offer something extra for the top players to aim for and mean there is always a reason to keep earning TPE
- Those who can achieve it would earn themselves a tangible advantage over other players at their position in their final years
Effect on balance:
- Of all current players, only 8 would currently fall into this category. 7 are S18 and 1 is S17. 3 of them would have 100+ TPE to apply above the caps, but all of them would lose this advantage when regression kicks in
- As this advantage would only last for a season or so, there shouldn't be a concern about 'breaking the game'. But caution would need to be taken that the maximum TPE achievable per season doesn't increase too much in the future
- If breaking the game was still a concern, perhaps the cost of point increases when applied past the cap could be doubled or tripled. Eg increasing speed from 95-96 would cost 15 normally, but 30 if it was above your archetype's cap.