I was actually going to work on something like this. In many cases the issue is the RB skill rating. If you take a 250 TPE RB build, try testing it with a 50 or so rating at RB vs 100. It's night and day. While I think this is largely the way youd want it to work such that TPE matters at RB, it's too extreme on the low end. If you want casual users/rookies/sophomores to have a chance at RB then there needs to be an adjustment for how the position skill rating is calculated there
![[Image: rq0K779.png]](https://i.imgur.com/rq0K779.png)