Task 21. I have mixed feelings on the new sim. Probably my biggest gripe with it is that it's so much more difficult to keep track of stats during the game. The old sim would have stats constantly displayed, as well as a history of past plays. Real time stats are constantly fading in and out in this presentation between individual stats and team stats. They are pretty difficult to read regardless. In addition, I think the sim moves way too past, and I think simmers have sped the games up since we started the transition. I know the games take longer on the new sim, but I can't imagine being a new player and watching this sim speed on by. I wouldn't mind if the presentations were longer, and I'm not sure if others would. You can easily check when your game is being played on that day, and you see it's not an early one, you can always leave and come back if that's what you're interested in. There's a chance I change my mind on this if I watched all those games at slower speeds, but it really does seem like an experience easier to stomach. I'm disappointed that the logic of the sim hasn't improved. An ability to find the worth in going for it on 4th down is a poor representation of the attitudes of modern coaches applying current analytical studies. There are numerous times the sim does things that make little sense, but if it's something like running on third and long I'm only a bit frustrated, because I do understand the sim runs percentages for play calling. However, some of the decision making is just awful in context. My stats also took a big dip with the new sim, but I'm not really bothered by that. As for positives, I absolutely love the trait system. Although I'm not exactly sure how much an effect its actually having on the sim (I certainly couldn't pinpoint improvements from them), the variety in player builds is lovely. It's fun to see players decide whether or not they should take a trait and when. Being able to watch passes actually be thrown was a hyped up feature, and when there is a big passing play I love it. However, sometimes it simply doesn't make sense. The ball will sometimes be thrown seemingly incredibly inaccurately and then snap back to the receiver for a completion. However, on other plays, the quarterback will throw to a wide open player, and the ball falls incomplete. Now this in a vacuum is fine, as drops happened, or maybe the pass was a little off, or the ball was slippery. I can imagine and role play in my mind what happened. However, reading that the pass was defended by someone 2 miles from the stadium bothers me. If a pass is defended, I would like to see the defender in the area. It's hard to say which sim was better. I think part of me wants DDSPF16 back, but I am happy with the changes that came with 21.
515 Words
Task 22.
Perhaps a good halftime show for the Ultimus would be to take all banned users from this past season onto a stage and have everyone throw food at them. It could be a cathartic experience that allows the sim league the opportunity to let go of the events of the past year. It could be like New Year's Eve, in which it always feels like we are moving into a new era. Following this raucous event, we would move into a league wide talent show. I would of course show off my infamous juggling ability, while a variety of other acts would perform as well, such as Matt Cross's opera singing and Peter Patterson's tap dancing. A panel of judges would be made up of GMs of all teams. The winner of the talent show would get a coupon for a free equipment purchase next
the next season. The halftime show would end with all the talent show participants running on stage and leading the crowd in a song and dance of "YMCA" except changed to "ISFL." All of these events would essentially derail and delay the start of the second half by at least an hour. Of course, this could be expected, as the Ultimus is more of an event than a game. It would take a long time to clear all the talent show contestants off the field, but they would eventually be led away by handlers with carrots on sticks with, strangely enough, "free TPE" written on the veggies.
252 words
Task 29. https://probaseballexperience.jcink.net/...0324&st=30&#
PBE affiliate PT
515 Words
Task 22.
Perhaps a good halftime show for the Ultimus would be to take all banned users from this past season onto a stage and have everyone throw food at them. It could be a cathartic experience that allows the sim league the opportunity to let go of the events of the past year. It could be like New Year's Eve, in which it always feels like we are moving into a new era. Following this raucous event, we would move into a league wide talent show. I would of course show off my infamous juggling ability, while a variety of other acts would perform as well, such as Matt Cross's opera singing and Peter Patterson's tap dancing. A panel of judges would be made up of GMs of all teams. The winner of the talent show would get a coupon for a free equipment purchase next
the next season. The halftime show would end with all the talent show participants running on stage and leading the crowd in a song and dance of "YMCA" except changed to "ISFL." All of these events would essentially derail and delay the start of the second half by at least an hour. Of course, this could be expected, as the Ultimus is more of an event than a game. It would take a long time to clear all the talent show contestants off the field, but they would eventually be led away by handlers with carrots on sticks with, strangely enough, "free TPE" written on the veggies.
252 words
Task 29. https://probaseballexperience.jcink.net/...0324&st=30&#
PBE affiliate PT