Task 9
I think one of the vastly untapped portions of the league is inherently iterative institutions in the league. Yeah I get it thats a buzzword that I made up but I'd find it hard to really cohese any of the ideas I have and I'm pretty sure the grader whos reading this right now is already skimming so I wanted to give him the warning for it. Basicaly ISFL as a brand isn't much beacuse its not used much outside of the explicit confines of the league. Even the subreddit is r/simulationfootball instead of r/ISFL. I had gaming communities within gaming communities that had their own Tags for various games and quasi-endorsement of these tags for use in various games. All this was more than a decade ago with communities with a tiny fraction that the ISFL has. A simple thing would be to have a tag and channel for league of legends or halo in ISFL general. People who don't have any other thing for their name can tag up with ISFL and play with other people in the league. people play dungeons and dragons on discord a lot in the league already and the league could just connect all these groups. I know a few Lockerrooms that have an active Football manager group. We have a channel for in general gaming but the toxicity of ISFL general has basically killed all the activity of the channel and the league squandered the time it had to establish these subcommunities during the pandemic but small retention things like this could be literally set up in a single day with almost completer deniability for the league. Along these lines I would also establish a "kayfabe rule" for various activities outside of the league. If a person finds someone else with an ISFL tag and the name of their player in the "wild" you must act and interact with them as if they are the player in the league. It would confuse the hell out of the people in the world and also be a lot of fun for the people who want to get involved with it. The real limiter to these kinds of questions is that you have to scale down the kinds of things you want to do because doing anything more than a day and getting past introducing yourself would probably take up half of that day at least. Getting things like a 3 letter version of ISFL, setting up a few discord channels, and setting a few culture things going forward would take a few hours at most.
Task 17
One thing I want to see from stadiums going forward is a much larger reliance on underground spaces for transport. Before the pandemic Barcelona football club was going to renovate its stadium and take away all the roads and gray spaces around its stadiums, to replace it all with trees and general greenery. Building light rail and a few bus stops for electric rapid transit bus's underground right under the stadium itself would solve a lot of the issues that stadiums face with moving people in and out of the place. One of the larger things that it would help out with is to make a giant presentation of going to the stadium. Not just in the underground space being extremely easy to remodel and refresh after every season but simply the visual of being brought out of the darkness and into the light of the stadium proper would be an incredible experience for all parties. Having a lot of greenspace around the stadium would cut down a lot on things like heating costs and would provide a lot of resources for recycaling water. Creating an underground storage space for water would be a pretty out there idea on the surface as they say but working with natural materials would make it a lot easier then it might seem. Dirt makes for a cheap and reliable filter and the massive surface area avaliable would make the logistics less difficult than I'd imagine.
21.
I really don't like how volatile the sim is. Home field advantage was a thing in the old sim but it feels like sometimes that the TPE genuinely doesn't matter as the sim just artificially gives a value to each team and that value decides who wins and loses. We want some sort of upsets to happen to the league and for things not to be predictable but Chicago literally had 1k TPE plus players at every position in the secondary yet still gave up the most passing yards in the league. Sarasota had the Ultimus that the league felt had the least value because it was against teams that they were heavily favored against because they had lost multiple more games on the season than them. One thing I think is a lot better is the traits system. The meta for various builds in the league has stabilized recently but in those first couple seasons it was really all over the place. The DSFL had a massive speed nerf to it as all the other stats had actual value to it other than speed which was the only thing that mattered in the DSFL in the old sim. All the different things that have been changed with the presentation I think are at the least a net positive. If nothing else the league has seen a lot of changes to various things and change is good to some people I think.
I think one of the vastly untapped portions of the league is inherently iterative institutions in the league. Yeah I get it thats a buzzword that I made up but I'd find it hard to really cohese any of the ideas I have and I'm pretty sure the grader whos reading this right now is already skimming so I wanted to give him the warning for it. Basicaly ISFL as a brand isn't much beacuse its not used much outside of the explicit confines of the league. Even the subreddit is r/simulationfootball instead of r/ISFL. I had gaming communities within gaming communities that had their own Tags for various games and quasi-endorsement of these tags for use in various games. All this was more than a decade ago with communities with a tiny fraction that the ISFL has. A simple thing would be to have a tag and channel for league of legends or halo in ISFL general. People who don't have any other thing for their name can tag up with ISFL and play with other people in the league. people play dungeons and dragons on discord a lot in the league already and the league could just connect all these groups. I know a few Lockerrooms that have an active Football manager group. We have a channel for in general gaming but the toxicity of ISFL general has basically killed all the activity of the channel and the league squandered the time it had to establish these subcommunities during the pandemic but small retention things like this could be literally set up in a single day with almost completer deniability for the league. Along these lines I would also establish a "kayfabe rule" for various activities outside of the league. If a person finds someone else with an ISFL tag and the name of their player in the "wild" you must act and interact with them as if they are the player in the league. It would confuse the hell out of the people in the world and also be a lot of fun for the people who want to get involved with it. The real limiter to these kinds of questions is that you have to scale down the kinds of things you want to do because doing anything more than a day and getting past introducing yourself would probably take up half of that day at least. Getting things like a 3 letter version of ISFL, setting up a few discord channels, and setting a few culture things going forward would take a few hours at most.
Task 17
One thing I want to see from stadiums going forward is a much larger reliance on underground spaces for transport. Before the pandemic Barcelona football club was going to renovate its stadium and take away all the roads and gray spaces around its stadiums, to replace it all with trees and general greenery. Building light rail and a few bus stops for electric rapid transit bus's underground right under the stadium itself would solve a lot of the issues that stadiums face with moving people in and out of the place. One of the larger things that it would help out with is to make a giant presentation of going to the stadium. Not just in the underground space being extremely easy to remodel and refresh after every season but simply the visual of being brought out of the darkness and into the light of the stadium proper would be an incredible experience for all parties. Having a lot of greenspace around the stadium would cut down a lot on things like heating costs and would provide a lot of resources for recycaling water. Creating an underground storage space for water would be a pretty out there idea on the surface as they say but working with natural materials would make it a lot easier then it might seem. Dirt makes for a cheap and reliable filter and the massive surface area avaliable would make the logistics less difficult than I'd imagine.
21.
I really don't like how volatile the sim is. Home field advantage was a thing in the old sim but it feels like sometimes that the TPE genuinely doesn't matter as the sim just artificially gives a value to each team and that value decides who wins and loses. We want some sort of upsets to happen to the league and for things not to be predictable but Chicago literally had 1k TPE plus players at every position in the secondary yet still gave up the most passing yards in the league. Sarasota had the Ultimus that the league felt had the least value because it was against teams that they were heavily favored against because they had lost multiple more games on the season than them. One thing I think is a lot better is the traits system. The meta for various builds in the league has stabilized recently but in those first couple seasons it was really all over the place. The DSFL had a massive speed nerf to it as all the other stats had actual value to it other than speed which was the only thing that mattered in the DSFL in the old sim. All the different things that have been changed with the presentation I think are at the least a net positive. If nothing else the league has seen a lot of changes to various things and change is good to some people I think.
![[Image: alejandro_chainbreaker.jpg?width=769&height=364]](https://media.discordapp.net/attachments/372602034198806530/716040994080161802/alejandro_chainbreaker.jpg?width=769&height=364)