(08-14-2017, 10:55 AM)Ballerstorm Wrote:I wasn't refering to the archetypes having a problem, I was refering to how the sim seems to work as a whole.
I am aware, I may have just misspoken. There is a problem with TE's in the sim itself. It doesn't use them the way they are actually used in the nfl.
(08-14-2017, 07:39 AM)timeconsumer Wrote:If I remember correctly Jimmy Graham lined up as a WR in around 2/3 of his snaps when the Saints hit him with the franchise tag, he was basically a WR.
Also to whoever said something about the Red Zone WR being too small to play out of position as a vertical TE, they have the same max weight.
FWIW, lining up in the slot or wideout does not take away your position. RBs line up out wide all the time, but I wouldn't call Leveon Bell or David Johnson "basically receivers". The difference is that receivers line up as receivers 99% of the time, but TEs don't. That's what's so unique about the position.
(08-14-2017, 07:39 AM)timeconsumer Wrote:Also to whoever said something about the Red Zone WR being too small to play out of position as a vertical TE, they have the same max weight.
But not the same max height, which is the other half of the "smaller" issue.
I'm not saying that TEs should have monster stats, but I don't think they should be having full seasons as a primary receiver that are worse than the average seasons of NFL TEs. Obviously this is something incorrect with the sim, not necessarily with the archetypes.
Listen, I don't really care if anything I've suggested actually gets implemented. But the TE position has become one of the most dynamic roles in the modern NFL, and I hate to see it just cast aside so casually. There was a reason OJ Howard, Even Engram, and David Njoku were taken in the first round, and Red Zone threat WRs weren't really taken until the 3rd. Teams want big, tall guys who can run fast and catch well, and those are TEs.
I guess I'm just not understanding why everyone seems to be so against this.
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