(04-29-2020, 03:30 PM)caltroit_red_flames Wrote:Personally I think that if we were going to change the DSFL, which really really needs it, we should move to an NCAA system.
This would be interesting. So instead of being drafted you would get recruited and be able to choose your team. The team would pitch to you rather than the other way around. Could be a mess but also could be really cool
(04-29-2020, 01:30 PM)caltroit_red_flames Wrote:Personally I think that if we were going to change the DSFL, which really really needs it, we should move to an NCAA system.
(04-29-2020, 03:50 PM)Billybolo53 Wrote:This would be interesting. So instead of being drafted you would get recruited and be able to choose your team. The team would pitch to you rather than the other way around. Could be a mess but also could be really cool
Yeah something like that. Something I really doubt people would go for but I would really like is having a limit on the number of human players on a team too. Say something like 8? The rest would be bots. It'd simulate having only a select few players actually being able to move on to the pro ranks. It would also mean more NCAA teams and make it easier to expand/contract the NCAA.
(04-29-2020, 01:30 PM)caltroit_red_flames Wrote:Personally I think that if we were going to change the DSFL, which really really needs it, we should move to an NCAA system.
I'm all for making this NCAA style. They do it over at EFL and it works. For that to happen though, DSFL GMs have to be on the top of their game to make sure they have enough players joining their team next season. There are some problems, in regards to this league specifically though
Problem 1: People do the draft so that way, users can meet new people and build new relationships. If you can pick the team, then recreates will most likely just stay with people they know, and most rookies would just try to join some of the top teams in the league. Also, since DSFL GMs are having all those problems about the DSFL equivalent of sectionalism(don't quote me on this, I think this is a relevant analogy but I could be wrong), where they are more loyal to their team and hate every other team in the league. Staying at one team, would just further that.
Problem 2: In the draft, you can make sure that every single player will be drafted since there is a specific draft list. Here the HO can not force a team to sign a specific player, so some players more likely than not will end up with a team because no teams will contact them. No matter what GMs say, this is unavoidable and can cause the league to lose some players.
Problem 3: Kinda mentioned before, but literally teams can be dynasties for the whole existence of the league. Here a team's appeal is 60%: the popularity of GM, 25%: knowing any players on the team, and 15%: how good the pitch is. I am an AD at EFL, so I have experience with the recruiting, and every new player joins one or two teams just because of how good they did last season, and how stacked their teams are.
(04-29-2020, 06:16 PM)siddhus Wrote:I'm all for making this NCAA style. They do it over at EFL and it works. For that to happen though, DSFL GMs have to be on the top of their game to make sure they have enough players joining their team next season. There are some problems, in regards to this league specifically though
Problem 1: People do the draft so that way, users can meet new people and build new relationships. If you can pick the team, then recreates will most likely just stay with people they know, and most rookies would just try to join some of the top teams in the league. Also, since DSFL GMs are having all those problems about the DSFL equivalent of sectionalism(don't quote me on this, I think this is a relevant analogy but I could be wrong), where they are more loyal to their team and hate every other team in the league. Staying at one team, would just further that.
Problem 2: In the draft, you can make sure that every single player will be drafted since there is a specific draft list. Here the HO can not force a team to sign a specific player, so some players more likely than not will end up with a team because no teams will contact them. No matter what GMs say, this is unavoidable and can cause the league to lose some players.
Problem 3: Kinda mentioned before, but literally teams can be dynasties for the whole existence of the league. Here a team's appeal is 60%: the popularity of GM, 25%: knowing any players on the team, and 15%: how good the pitch is. I am an AD at EFL, so I have experience with the recruiting, and every new player joins one or two teams just because of how good they did last season, and how stacked their teams are.
I have an answer for the issue of not enough players on NCAA teams, but like I said I don't think people would go for it.
"a limit on the number of human players on a team too. Say something like 8? The rest would be bots. It'd simulate having only a select few players actually being able to move on to the pro ranks. It would also mean more NCAA teams and make it easier to expand/contract the NCAA. "