I think one of the problems with contracting the league, is that, like you said, increases the average amount per team to 16-17, and 18 is what you said was the max. if we have 1 year of talent influx, we are at the point of expanding again. I think that we should be using inactives as much as possible, but behind actives, so that we can reach that max, yet still have a cushion in case there is that influx of talent.
Also, being on Colorado, you can see that we had 17 people update this year, which means we are just about at max. We also lead every update category. We are doing our part on keeping up with active people, and it is difficult to draft because we don't have many active spots left. We have had people frustrated that they are sitting behind other actives because we have so many active players on our team.
So I think contraction is the wrong decision here.
Also, being on Colorado, you can see that we had 17 people update this year, which means we are just about at max. We also lead every update category. We are doing our part on keeping up with active people, and it is difficult to draft because we don't have many active spots left. We have had people frustrated that they are sitting behind other actives because we have so many active players on our team.
So I think contraction is the wrong decision here.
![[Image: wU5O0K2.png]](https://i.imgur.com/wU5O0K2.png)
![[Image: 63897_s.gif]](https://signavatar.com/63897_s.gif)