With 15 members eligible to vote, 11 votes are needed for a rule to pass.
1) Admendment to Rule II.E.5. "If an upcoming free agent becomes inactive during the off-season free agency period, the player’s team has 24 hours to sign them to an inactive contract. If the team decides not to sign them, that player becomes an inactive free agent. " to include any IA players that a team uses TO. The team may resign the IA within 24 hours without using bidding process.
Example - Player signs multiple season contract with MOs for above the min. goes IA during season, team uses TO to restructure contract at min.
2) Kickers who position switch can move 75% of their TPE like the OL rule that is already in place.
3) Create a Flex Back of the Year Award for players listed as an FB in the sim
4) Expand team cap space to the 90-100 million dollar range to deal with rising equipment prices and an influx of players joining the league.
This’ll help make worse teams invest in better players and higher OL bots, and it also encourages players to experience Free Agency.
5) Teams are no longer allowed to "pass" on their picks. They must either be traded away, or a pick must be made.
There is no cost to a team signing someone to a DSFL contract. As a league that prides itself on the fact that everyone gets drafted, it looks bad when half the teams are passing on their picks before the draft is over.
6) Contracts can have a signing bonus structure that allows the team to pay out the entirety of the signing bonus in the season the contract is signed but tolls the cap hit prorated over the length of the contract.
For example: a 3 year contract signed for 15M with a 3M signing bonus would pay 7M in year 1, 4M in year 2, and 4M in year 3, but would cost 5M each year in cap space.
A signing bonus cannot make up more than 50% of the total contract value.
7) Add Hall of Fame and MVP badges to player profiles (in the same way we have them for Ultimus and Ultimini champions already)
8) Allow equipment TPE to be banked.
Now that equipment TPE is functionally the same as any other TPE, it should be treated as such. It doesn't make sense that 30 TPE of PTs can be banked, but 30 TPE of equipment can't. Additionally, it penalizes capped players (but only at some positions) by forcing them to pay the cost that was increased to cover redistribution, then making them pay to redistribute anyway. QB, CB, and WR will almost never have this issue since they have need many more TPE to cap, but S, TE, and DL cap ~300 TPE earlier.
9) Players may extend their contracts after the trade deadline in the final year of their current contract. A player may NOT extend their contract at any other point.
Gets players paid more on extensions and gets rid of loopholes allowing teams to sign a one-year deal then an immediate 3 year extension at current TPE.
10) Limit strat changes to once a week (Sunday nights, for example). Depth chart changes will still be allowed an unlimited amount, and teams are allowed to change strats as much as they want for the playoffs.
This is meant solely as a time/stress saver for GMs. Ask any GM that has tested for more than a couple seasons and most (if not all) will admit they hate it. It's time they would far rather spend doing something else, but most continue to do it because the know others are as well and don't want to feel like they're putting their team at a disadvantage. Furthermore, the benefits testing for each in-game week provides are usually minimal, as referenced by Austin this season who, despite only changing their strats twice over the entire season, still won the Ultimus.
Vote Count
Rule 1: 12/15
Rule 2: 15/15
Rule 3: 5/15
Rule 4: 6/15
Rule 5: 11/16
Rule 6: 2/15
Rule 7: 14/15
Rule 8: 12/15
Rule 9: 10/15
Rule 10: 7/15
Rules 1, 2, 5, 7, and 8 have passed. All passed rules will be added to the rulebook and will go into effect next offseason.
1) Admendment to Rule II.E.5. "If an upcoming free agent becomes inactive during the off-season free agency period, the player’s team has 24 hours to sign them to an inactive contract. If the team decides not to sign them, that player becomes an inactive free agent. " to include any IA players that a team uses TO. The team may resign the IA within 24 hours without using bidding process.
Example - Player signs multiple season contract with MOs for above the min. goes IA during season, team uses TO to restructure contract at min.
2) Kickers who position switch can move 75% of their TPE like the OL rule that is already in place.
3) Create a Flex Back of the Year Award for players listed as an FB in the sim
4) Expand team cap space to the 90-100 million dollar range to deal with rising equipment prices and an influx of players joining the league.
This’ll help make worse teams invest in better players and higher OL bots, and it also encourages players to experience Free Agency.
5) Teams are no longer allowed to "pass" on their picks. They must either be traded away, or a pick must be made.
There is no cost to a team signing someone to a DSFL contract. As a league that prides itself on the fact that everyone gets drafted, it looks bad when half the teams are passing on their picks before the draft is over.
6) Contracts can have a signing bonus structure that allows the team to pay out the entirety of the signing bonus in the season the contract is signed but tolls the cap hit prorated over the length of the contract.
For example: a 3 year contract signed for 15M with a 3M signing bonus would pay 7M in year 1, 4M in year 2, and 4M in year 3, but would cost 5M each year in cap space.
A signing bonus cannot make up more than 50% of the total contract value.
7) Add Hall of Fame and MVP badges to player profiles (in the same way we have them for Ultimus and Ultimini champions already)
8) Allow equipment TPE to be banked.
Now that equipment TPE is functionally the same as any other TPE, it should be treated as such. It doesn't make sense that 30 TPE of PTs can be banked, but 30 TPE of equipment can't. Additionally, it penalizes capped players (but only at some positions) by forcing them to pay the cost that was increased to cover redistribution, then making them pay to redistribute anyway. QB, CB, and WR will almost never have this issue since they have need many more TPE to cap, but S, TE, and DL cap ~300 TPE earlier.
9) Players may extend their contracts after the trade deadline in the final year of their current contract. A player may NOT extend their contract at any other point.
Gets players paid more on extensions and gets rid of loopholes allowing teams to sign a one-year deal then an immediate 3 year extension at current TPE.
10) Limit strat changes to once a week (Sunday nights, for example). Depth chart changes will still be allowed an unlimited amount, and teams are allowed to change strats as much as they want for the playoffs.
This is meant solely as a time/stress saver for GMs. Ask any GM that has tested for more than a couple seasons and most (if not all) will admit they hate it. It's time they would far rather spend doing something else, but most continue to do it because the know others are as well and don't want to feel like they're putting their team at a disadvantage. Furthermore, the benefits testing for each in-game week provides are usually minimal, as referenced by Austin this season who, despite only changing their strats twice over the entire season, still won the Ultimus.
Vote Count
Rule 1: 12/15
Rule 2: 15/15
Rule 3: 5/15
Rule 4: 6/15
Rule 5: 11/16
Rule 6: 2/15
Rule 7: 14/15
Rule 8: 12/15
Rule 9: 10/15
Rule 10: 7/15
Rules 1, 2, 5, 7, and 8 have passed. All passed rules will be added to the rulebook and will go into effect next offseason.
![[Image: bam_bam.png]](https://cdn.discordapp.com/attachments/742845006389444778/780215137557807124/bam_bam.png)
[OPTION]Johnny Snuggles || CB || Yellowknife Wraiths || Hall of Fame [OPTION]Height/Weight: 6'1", 205 [OPTION]Number: 21 [OPTION] Draft History: S13 #1 Overall [OPTION]=========================================== [OPTION]Trophy Case/Achievements:[OPTION] Ultimini Champs: S12 [OPTION] Defensive Rookie of the Year: S13 [OPTION] Pro Bowl: S14, S15, S16