Please fix speed. I joined in S15 not knowing anything about this league. Started as a defensive lineman, was told to rush speed then strength. Switched to running back end of my DSFL season. Decided on all-purpose back due to my player’s high strength and the limitations (understandable) of moving TPE around when making a position switch. At the time I was very excited about an all-purpose back position and liked the idea of being able to run between the tackles with a high strength. Torenson’s career started off like gang busters his first two seasons, albeit on the back of a heavy workload. It was hard for me to argue with over 1400 yards rushing at a very low TPE point. My average yards per carry were, well average. Some even held it against Torenson saying his aypc were well below average and he was just a product of the system.
Fast forward 4 seasons and Torenson has not approached that kind of production again despite max earning almost his entire career (I stopped max earning once I reached max stats). Even this was not overly frustrating as his production was still high end and due to his amazing rookie season he is still on pace to become the league’s all-time leading rusher. Yet, here he sits, not having made any progress statistically whatsoever despite nearly 800 TPE in earnings.
I understand this can be a frustration of the sim, or possibly the system a player is in but if you look around the league, every single other running back of note is 100 speed. I am 100% convinced that Torenson reached his ability peak at 95 speed, which was his rookie season because, again, everyone tells you when you enter the league, speed first. I was more than content thinking his advantage in other categories would make him comparable but it is not even close. The 5 speed seems to easily add .5 yards per carry. An obvious huge factor for voters in awards. The plus 10 strength for all purpose seems to accomplish nothing. All-purpose also suffers with 5 less in the max of agility, though I don’t think this causes any real issues. The plus 10 in hands really means nothing at all, especially considering it is more about how a player is used that translates to catches.
To be clear, this is not salt at any player in particular, Mathias Hanyadi and Apollo Reed were very deserving winners of the running back of the year award the last two seasons. My issue is that at a 5 speed deficit I don’t think Torenson has ever had the ability to improve as a player for the past 4 seasons despite working hard to max earn in the league. I know most will just say “why not just switch to speed back” but that isn’t my point. If someone is forced to pick one archetype then what is the point of archetypes? I believe any skill position player should have the ability to max out speed at 100, similar to how everyone can max endurance at 100. If any adjustments need to be made from there to balance things out that is understandable but forcing running backs into 1 role does not make for a balanced system.
This is obviously written from my viewpoint and perspective but hoping to stir some discussion on speed in the game.
Fast forward 4 seasons and Torenson has not approached that kind of production again despite max earning almost his entire career (I stopped max earning once I reached max stats). Even this was not overly frustrating as his production was still high end and due to his amazing rookie season he is still on pace to become the league’s all-time leading rusher. Yet, here he sits, not having made any progress statistically whatsoever despite nearly 800 TPE in earnings.
I understand this can be a frustration of the sim, or possibly the system a player is in but if you look around the league, every single other running back of note is 100 speed. I am 100% convinced that Torenson reached his ability peak at 95 speed, which was his rookie season because, again, everyone tells you when you enter the league, speed first. I was more than content thinking his advantage in other categories would make him comparable but it is not even close. The 5 speed seems to easily add .5 yards per carry. An obvious huge factor for voters in awards. The plus 10 strength for all purpose seems to accomplish nothing. All-purpose also suffers with 5 less in the max of agility, though I don’t think this causes any real issues. The plus 10 in hands really means nothing at all, especially considering it is more about how a player is used that translates to catches.
To be clear, this is not salt at any player in particular, Mathias Hanyadi and Apollo Reed were very deserving winners of the running back of the year award the last two seasons. My issue is that at a 5 speed deficit I don’t think Torenson has ever had the ability to improve as a player for the past 4 seasons despite working hard to max earn in the league. I know most will just say “why not just switch to speed back” but that isn’t my point. If someone is forced to pick one archetype then what is the point of archetypes? I believe any skill position player should have the ability to max out speed at 100, similar to how everyone can max endurance at 100. If any adjustments need to be made from there to balance things out that is understandable but forcing running backs into 1 role does not make for a balanced system.
This is obviously written from my viewpoint and perspective but hoping to stir some discussion on speed in the game.
![[Image: ST.update.jpg]](https://cdn.discordapp.com/attachments/764072200021606412/822924301467779162/ST.update.jpg)