(07-19-2018, 08:59 AM)speculadora Wrote:Raising minimums imo is problematic because 1) it creates salary inflation which will force us to rework training, equipment, possibly even media/gfx scales, 2) raising it by anything significant necessitates raising the cap and that's a whole thing because if you get the cap wrong you either fuck teams over or everyone has too much money.
To give an example, imagine you raise league minimums by $500k. I believe I was told most teams have about 18 players by someone. 18 * 500k = $9,000,000 extra on everyone's books. That's a huge huge amount. This is just to illustrate that it's not an easy problem to solve. A realistic minimum raise would probably be in the realm of $100k to $250k per tier which really serves no purpose but to make it more difficult for teams to actually pay the guys who want big contracts.
For what it's worth, I came up with a way to handle cap determination with a much more aggressive set of salary tiers in PBE. I agree that it is not a simple task, but it is very achievable.
![[Image: BVsashy.png]](https://i.imgur.com/BVsashy.png)