(08-14-2017, 05:21 PM)Sweetwater Wrote:I can understand where you're coming from, and correct me if I'm wrong, but don't DEs already have a higher speed than the OLine? That would make sense. And, if you want to bring Garrett into this, using the numbers we have available to us, he's actually right around where the 'average' elite DE would be in terms of speed. His biggest factor in his performance is his ability to bend, and his insane burst off the line. In NFL terms, he's not fast, he's quick.
But TEs who are more toward the receiving end of the TE spectrum are usually on par with the speed of LBs, yet have a significantly lower speed. I just think it's somewhat weird to have them lower. Your stats show that raising the speed to 90 makes them have seasons similar to the average receiving TE in the NFL, so that seems like a fair thing to do. It might not make a difference now, but when we start getting maxed out player is very well could be the difference between a player putting up solid numbers and moving the chains, and someone getting demoralized from lack of use/performance and leaving the league.
If we increase one stat for one archetype for one position based on imperical, measurable evidence, then we can prevent a slippery slope by requiring measurable evidence for any other requested stat changes. Though I would still be for testing changes for any stats to ensure balance in the sim, and proactively testing existing archetypes to ensure balance.
I was speaking more to the argument that was being used that tight ends should have this speed because X position is faster than X position. A lot of the freak DEs are faster than TEs. Somebody proposed assigning speed levels to different 40 times. That could be an interesting approach. I suppose. I'm on discord pretty often too. You can PM me there anytime.
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