Below are the rules that were proposed last offseason, were voted on by GMs and the HO, but didn’t pass. Check out the NSFL announcements to see the ones that did pass
(Please don’t grade this, it’s literally just copy pasted)
#1. 5% Carryover based off total TPE earned. If you choose to use the carryover, this will replace the initial 50 TPE to build your person. You can either use the initial 50 TPE or use the 5% carryover. This number will be based off total TPE earned. The goal of this is to keep veteran members around and creating new players. We want to keep the active people here.
#4. TPE is based on the most recent update prior to signing. In addition, for every year a player is signed beyond the first, said player must be paid as though 100 TPE higher in each successive year. Example: a 200 TPE player signs a 3 year minimum contract. The contract would cost 4 million over those three years (200 TPE first year, 300 the second, 400 the third). There would be no restrictions regarding structuring.
#5. If a player changes archetypes they will be allowed to move 25% of their total TPE to new attributes. No attribute may go over the maximum value allowed with the new build, even if it was above it before the position switch.
#6. When a rookie is sent to the DSFL, Only 50% of his contract will be covered by his DSFL team. The remaining 50% will count against the cap of his NSFL team.
(To give some reasoning, the draft isn't a risk free proposition in basically any sport, but that is essentially what it is here. Even MLB teams that send guys down to the minors have to pay them massive signing bonuses when they're drafted. I think that forcing teams to cover part of their rookie contracts would also create a trickle down affect in free agency. Do you sign your veteran player for another season and face a cap crunch or do you call up a less expensive rookie? This would presumably put more ""veteran"" players onto the FA market, which is something a lot of us seem to be looking for ways to force)
#7. Kicker is useless as it stands right now. Let’s just make kicker bots, no extra cost like OL bots, just straight TPE minimum. Also GMs can’t make their own bots, we just make a strong leg, accurate leg, and balanced bot. 400 TPE and it is $2M per year. You can change your bot once per season. Kickers currently in the league can stay or get a free position change
#8. "Carryover Cap”
Basically unused cap space from a previous season can be carried over to the current season at a 25% rate (max $1M carryover)
So lets say this happened.
S7 $73M/$75M in cap will give you $500K in cap for S8
They have this in the NFL and I see no real need for it other than it could be fun."
#9. Each team may only trade away a maximum of 10m in cap space each season. Covering contracts of traded players is still allowed.
#10. If a player changes positions they will be allowed to move 25% of their total TPE to new attributes. No attribute may go over the maximum value allowed with the new build, even if it was above it before the position switch.
(Please don’t grade this, it’s literally just copy pasted)
#1. 5% Carryover based off total TPE earned. If you choose to use the carryover, this will replace the initial 50 TPE to build your person. You can either use the initial 50 TPE or use the 5% carryover. This number will be based off total TPE earned. The goal of this is to keep veteran members around and creating new players. We want to keep the active people here.
#4. TPE is based on the most recent update prior to signing. In addition, for every year a player is signed beyond the first, said player must be paid as though 100 TPE higher in each successive year. Example: a 200 TPE player signs a 3 year minimum contract. The contract would cost 4 million over those three years (200 TPE first year, 300 the second, 400 the third). There would be no restrictions regarding structuring.
#5. If a player changes archetypes they will be allowed to move 25% of their total TPE to new attributes. No attribute may go over the maximum value allowed with the new build, even if it was above it before the position switch.
#6. When a rookie is sent to the DSFL, Only 50% of his contract will be covered by his DSFL team. The remaining 50% will count against the cap of his NSFL team.
(To give some reasoning, the draft isn't a risk free proposition in basically any sport, but that is essentially what it is here. Even MLB teams that send guys down to the minors have to pay them massive signing bonuses when they're drafted. I think that forcing teams to cover part of their rookie contracts would also create a trickle down affect in free agency. Do you sign your veteran player for another season and face a cap crunch or do you call up a less expensive rookie? This would presumably put more ""veteran"" players onto the FA market, which is something a lot of us seem to be looking for ways to force)
#7. Kicker is useless as it stands right now. Let’s just make kicker bots, no extra cost like OL bots, just straight TPE minimum. Also GMs can’t make their own bots, we just make a strong leg, accurate leg, and balanced bot. 400 TPE and it is $2M per year. You can change your bot once per season. Kickers currently in the league can stay or get a free position change
#8. "Carryover Cap”
Basically unused cap space from a previous season can be carried over to the current season at a 25% rate (max $1M carryover)
So lets say this happened.
S7 $73M/$75M in cap will give you $500K in cap for S8
They have this in the NFL and I see no real need for it other than it could be fun."
#9. Each team may only trade away a maximum of 10m in cap space each season. Covering contracts of traded players is still allowed.
#10. If a player changes positions they will be allowed to move 25% of their total TPE to new attributes. No attribute may go over the maximum value allowed with the new build, even if it was above it before the position switch.